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Crashing in main menu (Adreno 830) #20

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@WellyngtonMolinari

After It crashed when Link left of the initial room, now Im not able to open even the main menu. Log says:

[info] LAS Recomp beta_4, Android 16 (API 36, aarch64, kernel 6.6.92-android15-8-g3637f4904cf5), nubia NX799J, QTI SM8750 8 cores (2x4.32 + 6x3.53 GHz), 10.9 GB RAM, APK
[paths] data: /storage/emulated/0/Android/data/com.lasrecomp.android/files
[settings] loaded larecomp.ini
ANDROID: Parsing APK file '/data/app/~~E_6JpMRxl988DFwTVggl0w==/com.lasrecomp.android-4vdQ0CXn8qdROfo01_joeg==/base.apk' ...
[vk] gpu 0: Adreno (TM) 830 (api 1.3.284)
[vk] using Adreno (TM) 830
[settings] discrete / other GPU: upscaler sgsr (chosen), resolution dynamic (chosen), anti-aliasing off
[vk] lean usage off, SMAA stencil off, per-frame target clears on (not an integrated GPU)
[vk] driver Qualcomm Technologies Inc. Adreno Vulkan Driver Driver Build: 3967b80d3b, Ica4ce9bea6, 1770914544
Date: 02/12/26
Compiler Version: E031.47.18.49
Driver Branch:
; graphics pipeline library: no extension; vertex input dynamic state: yes; extended dynamic state 3: no extension
[vk] driver lacks uniformAndStorageBuffer8BitAccess
[vk] vertex input: dynamic (VK_EXT_vertex_input_dynamic_state)
[vk] memory (start) heap 0 device-local: 11161 MB, budget 8929 MB, in use 0 MB, ours 0 MB in 0 allocations
[vk] memory (start) heap 1 device-local: 4095 MB, budget 3276 MB, in use 0 MB, ours 0 MB in 0 allocations
[vk] NaN through max min max min clamp clamp(fma) clamp(mul) clamp16: 3f800000 3f800000 3f800000 3f800000 00000000 00000000 00000000 00000000: as Maxwell: plain saturate / fmin / fmax
[vk] pipeline cache: loaded 1658428 bytes
[vk] swapchain 2688x1216, 5 images, mailbox
[vk] swapchain pre-rotated 90 degrees (images 1216x2688)
[vk] swapchain 2688x1216 (surface 2688x1216, transform 0x2; window 2688x1216 px, 2688x1216 points)
[vk] GPU timer on (dynamic resolution goes by GPU time)
[vk] recorder thread on
[vk] submissions signal fences (no timeline semaphore waits)
[vk] transient ring: memory type 6 (device-local host-visible cached)
[launcher] background shader preparation: 1 frames meanwhile, longest 0 ms
[game] version 1.0.0 (main build ID AE16F71E002AF8CB, address table v1_0_0)
[gamelib] /data/data/com.lasrecomp.android/files/liblasgame.so (86669 + 34982 functions)
loaded main at 1000000000 size 1cdc000 syms 795
loaded sdk at 1004000000 size cfc000 syms 25400
relocated main (68 imports bound to host stubs)
relocated sdk (0 imports bound to host stubs)
main thread: prio 44, stack 0x100000
init sdk (DT_INIT 1004000030, 107 init_array entries)
[sm] GetService lm
[ipc] close session lm (handle 103)
[sm] GetService apm
[sm] GetService appletOE
[ipc] control 3 on appletOE (handle 105)
[ipc] control 0 on appletOE (handle 105)
[am] ISelfController cmd 91 (unhandled, ok)
[kernel] CreateThread entry=1004338930 stack=122ac99fe0 prio=28 -> 10a
[am] IWindowController cmd 10 (unhandled, ok)
[am] ISelfController cmd 13 (unhandled, ok)
[am] ISelfController cmd 16 (unhandled, ok)
[sm] GetService aoc:u
[sm] GetService pctl
[ipc] control 3 on pctl (handle 10c)
[ipc] control 0 on pctl (handle 10c)
[sm] GetService pctl:s
[ipc] control 3 on pctl:s (handle 10d)
[ipc] control 0 on pctl:s (handle 10d)
[ipc] close session pctl:s (handle 10d)
[sm] GetService pctl:a
[ipc] control 3 on pctl:a (handle 10d)
[ipc] control 0 on pctl:a (handle 10d)
[ipc] close session pctl:a (handle 10d)
[sm] GetService pctl:r
[ipc] control 3 on pctl:r (handle 10d)
[ipc] control 0 on pctl:r (handle 10d)
[ipc] close session pctl:r (handle 10d)
[pctl] IParentalControlService cmd 1 (ok)
init main (DT_INIT 1000000030, 122 init_array entries)
[kernel] CreateThread entry=1004338930 stack=1201165fe0 prio=44 -> 10d
[kernel] CreateThread entry=1004338930 stack=12319c8fe0 prio=44 -> 10e
[kernel] CreateThread entry=1004338930 stack=1223f79fe0 prio=44 -> 10f
[kernel] CreateThread entry=1004338930 stack=122ac3afe0 prio=44 -> 110
[am] ICommonStateGetter cmd 66 (unhandled, ok)
[sm] GetService time:u
[ipc] control 3 on time:u (handle 112)
[ipc] control 0 on time:u (handle 112)
[time] shared memory mapped at 107d004000
[sm] GetService fsp-srv
[ipc] control 3 on fsp-srv (handle 114)
[ipc] control 0 on fsp-srv (handle 114)
[ipc] control 2 on fsp-srv (handle 114)
[ipc] control 2 on fsp-srv (handle 115)
[fs] romfs: 3836 files served from extracted/romfs
[fs] translation translations/pt-BR/romfs: 25 romfs files replaced
[fs] romfs index: 3836 files
[fs] romfs reads: 1 (0 KB)
[fs] romfs reads: 2 (0 KB)
[fs] romfs reads: 4 (6 KB)
[kernel] CreateThread entry=1004338930 stack=121bf3efe0 prio=48 -> 117
[kernel] CreateThread entry=1004338930 stack=122e21dfe0 prio=47 -> 118
[sm] GetService acc:u0
[ipc] control 3 on acc:u0 (handle 119)
[ipc] control 0 on acc:u0 (handle 119)
[fs] mounted host directory save/save_0
[sm] GetService set
[ipc] close session set (handle 11a)
[am] ISelfController cmd 12 (unhandled, ok)
[am] ISelfController cmd 11 (unhandled, ok)
[am] ISelfController cmd 13 (unhandled, ok)
[am] ISelfController cmd 16 (unhandled, ok)
[am] ISelfController cmd 14 (unhandled, ok)
[kernel] CreateThread entry=1004338930 stack=122b328fe0 prio=44 -> 11a
[sm] GetService hid
[ipc] control 3 on hid (handle 11b)
[input] style set update event bound
[input] style set update event bound
[input] style set update event bound
[input] style set update event bound
[input] style set update event bound
[input] style set update event bound
[input] style set update event bound
[input] style set update event bound
[input] style set update event bound
[input] GetNpadStyleSet id 0
[input] GetNpadStyleSet id 0x1
[input] GetNpadStyleSet id 0x2
[input] GetNpadStyleSet id 0x3
[kernel] CreateThread entry=1004338930 stack=120cabdfe0 prio=46 -> 130
[kernel] CreateThread entry=1004338930 stack=1227c19fe0 prio=44 -> 131
[kernel] CreateThread entry=1004338930 stack=1217e65fe0 prio=44 -> 132
[kernel] CreateThread entry=1004338930 stack=121b258fe0 prio=40 -> 133
[kernel] CreateThread entry=1004338930 stack=12285d1fe0 prio=40 -> 134
[kernel] CreateThread entry=1004338930 stack=121e5b2fe0 prio=34 -> 135
[kernel] CreateThread entry=1004338930 stack=12288defe0 prio=34 -> 136
[kernel] CreateThread entry=1004338930 stack=1222ac5fe0 prio=46 -> 137
[kernel] CreateThread entry=1004338930 stack=123ed4bfe0 prio=46 -> 138
[vk] Adreno (TM) 830, swapchain 2688x1216
[nvn] device initialized
[nvn] window with 2 textures
[kernel] CreateThread entry=1004338930 stack=1205418fe0 prio=36 -> 13b
[nvn] depth mode 1
[fs] romfs reads: 8 (4373 KB)
[fs] romfs reads: 16 (20757 KB)
[fs] romfs reads: 32 (53525 KB)
[fs] romfs reads: 64 (115296 KB)
[rq] render thread on (first asked by guest thread 80)
[kernel] CreateThread entry=1004338930 stack=1218f2cfe0 prio=44 -> 13c
[kernel] CreateThread entry=1004338930 stack=1225534fe0 prio=44 -> 13d
[kernel] CreateThread entry=1004338930 stack=120dff8fe0 prio=44 -> 13e
[kernel] CreateThread entry=1004338930 stack=1230d9bfe0 prio=44 -> 13f
[kernel] CreateThread entry=1004338930 stack=123b854fe0 prio=44 -> 140
[kernel] CreateThread entry=1004338930 stack=121a42bfe0 prio=44 -> 141
[kernel] CreateThread entry=1004338930 stack=12302cafe0 prio=44 -> 142
[kernel] CreateThread entry=1004338930 stack=120a914fe0 prio=44 -> 143
[kernel] CreateThread entry=1004338930 stack=1231ea6fe0 prio=44 -> 144
[kernel] CreateThread entry=1004338930 stack=12347c8fe0 prio=44 -> 145
[kernel] CreateThread entry=1004338930 stack=12230a8fe0 prio=45 -> 146
[pl] system font /data/data/com.lasrecomp.android/files/res/DejaVuSans.ttf (757076 bytes)
[kernel] CreateThread entry=1004338930 stack=120c68dfe0 prio=44 -> 147
[sm] GetService audren:u
[ipc] close session audren:u (handle 148)
[sm] GetService audren:u
[ipc] close session audren:u (handle 148)
[sm] GetService audren:u
[ipc] close session audren:u (handle 148)
[sm] GetService audren:u
Low latency audio enabled
[audren] renderer 48000 Hz, 240 samples/frame, 96 voices, 2 mixes, 30 mix buffers, 0 splitters, 14 effects
[ipc] close session audren:u (handle 148)
[audren] mix 0 used 1 vol 1.000 bufs 6 dest 2147483647:
[kernel] CreateThread entry=1004338930 stack=1202cb7fe0 prio=31 -> 148
[kernel] CreateThread entry=1004338930 stack=12260c9fe0 prio=32 -> 149
[audren] device 48000 Hz, 960 frames/period; queue target 2160 samples
[audren] mix 1 used 1 vol 1.000 bufs 24 dest 0: 0>0=1.000 1>1=1.000 2>2=1.000 3>3=1.000 4>4=1.000 5>5=1.000 6>0=1.000 7>1=1.000 8>2=1.000 9>3=1.000 10>4=1.000 11>5=1.000 12>0=1.000 13>1=1.000 14>2=1.000 15>3=1.000 16>4=1.000 17>5=1.000 18>0=1.000 19>1=1.000 20>2=1.000 21>3=1.000 22>4=1.000 23>5=1.000
[sm] GetService audren:u
[ipc] close session audren:u (handle 14d)
[ipc] control 3 on IAudioDevice (handle 14e)
[ipc] close session IAudioDevice (handle 14e)
[sm] GetService audren:u
[ipc] close session audren:u (handle 14d)
[ipc] control 3 on IAudioDevice (handle 14e)
[ipc] close session IAudioDevice (handle 14e)
[nvn] ReportCounter type 0
[input] GetNpadState id 0 lr 100088142c
[qol] blur removal off
[vk] depth24 stencil8: D32_SFLOAT_S8_UINT
[shader] first visit 1: compute b16e97427f226219
[vk] shader global memory: storage buffers mirrored (no heap import), 64 MB
[vk] depth format 130 can't be blitted here: scaled depth copies go through a colour image
[shader] first visit 2: program 9282855cdddf0d23 3b4ec69b5e530fa4
[shader] first visit 3: program 7c9a3b7c34212e32 e3dba42e05effbfe
[shader] first visit 4: program 9282855cdddf0d23 67f2c2c5f001ce9e
[vk] set reuse: 32 dynamic uniform buffers allowed; a program with 3 dynamic, 0 left static
[fs] romfs reads: 128 (176984 KB)
[fs] romfs reads: 256 (258395 KB)
[texpatch] 76 known textures (button glyphs, pictogram sheet, Hero Mode icon, bottle icon / model, tunic, hearts)
[recolour] hair / shield: 3 textures from 1 files
[recolour] leaves / grass / sand: 111 textures from 10 files
[recolour] enemy colours: 155 textures from 85 files
[recolour] game files read in 144 ms
[shader] first visit 5: program 05e3451dd6619a27 3727c11109e57ca3
[shader] first visit 6: program 9282855cdddf0d23 724e5da6745e54c0
[shader] first visit 7: program a6a405f9a550be0e 43b51579ddfc4f9f
[shader] first visit 8: pipeline 7c9a3b7c34212e32 e3dba42e05effbfe
[shader] first visit 9: program 9282855cdddf0d23 e97bae8ca980b5d2
[shader] first visit 10: program 9282855cdddf0d23 cd4db9fadb36a42e
[scale] frame 0 drawable 2688x1216 -> render scale 1.250x1.250 (reshape 0)
[fs] mounted host directory save/save_0
[save] read save/save_0/savedata0.bin off 0 size 4 -> guest 1201165d44
[save] read save/save_0/savedata0.bin off 0 size 224 -> guest 12409ee1c0
[save] read save/save_0/savedata3.bin off 0 size 4 -> guest 1201165d44
[save] read save/save_0/savedata3.bin off 0 size 224 -> guest 12409ee1c0
[fs] mounted host directory save/save_0
[fs] mounted host directory save/save_0
[fs] mounted host directory save/save_0
[fs] mounted host directory save/save_0
[post] 1920x1080 sgsr -> 2162x1216
[qol] tunics as upgrades: off
[shader] first visit 11: pipeline 9282855cdddf0d23 3b4ec69b5e530fa4
[shader] first visit 12: pipeline 7c9a3b7c34212e32 e3dba42e05effbfe
[shader] first visit 13: pipeline 9282855cdddf0d23 67f2c2c5f001ce9e
[shader] first visit 14: pipeline 05e3451dd6619a27 3727c11109e57ca3
[shader] first visit 15: pipeline 9282855cdddf0d23 724e5da6745e54c0
[shader] first visit 16: pipeline a6a405f9a550be0e 43b51579ddfc4f9f
[shader] first visit 17: pipeline 9282855cdddf0d23 e97bae8ca980b5d2
[shader] first visit 18: pipeline 9282855cdddf0d23 cd4db9fadb36a42e
[nvn] texture 1x1 fmt 0x3f finalized while in 7 texture pool slot(s): emptied
[cpu] performance hint session: 2 threads, target 16.7 ms
[am] ICommonStateGetter cmd 66 (unhandled, ok)
[kernel] CreateThread entry=1004338930 stack=1234021fe0 prio=40 -> 14d
[nvn] video texture 0x74a0241cd0: 1920x1080 fmt 0x38 flags 0x6 target 1 addr 1299d4c000 stride 0
[nvn] video texture 0x74a0242e50: 1920x1080 fmt 0x38 flags 0x6 target 1 addr 129a5bc000 stride 0
[nvn] video texture 0x74a0241410: 1920x1080 fmt 0x38 flags 0x6 target 1 addr 129ae2c000 stride 0
[nvn] video texture 0x74a0241db0: 1920x1080 fmt 0x38 flags 0x6 target 1 addr 129b69c000 stride 0
[am] ISelfController cmd 62 (unhandled, ok)
[fs] mounted host directory save/save_0
[shader] first visit 19: program a9951c5c66c44f08 b51b94b33c238808
[kernel] CreateThread entry=1004338930 stack=122bb21fe0 prio=40 -> 14e
[kernel] CreateThread entry=1004338930 stack=1203279fe0 prio=40 -> 14f
[kernel] CreateThread entry=1004338930 stack=123075afe0 prio=40 -> 150
[movie] open rom:/region_common/movie/opening.webm -> extracted/romfs/region_common/movie/opening.webm
[pace] left out 1 of 1 frames after a 137 ms frame: 0 late, 1 busy
[shader] first visit 20: pipeline a9951c5c66c44f08 b51b94b33c238808
[movie] decoder vp9 configured: 1920x1080 0 Hz 0 ch
[movie] decoder vorbis configured: 0x0 48000 Hz 6 ch
[kernel] CreateThread entry=1004338930 stack=1213d6dfe0 prio=40 -> 151
[kernel] CreateThread entry=1004338930 stack=1238147fe0 prio=40 -> 152
[sm] GetService audout:u
[audout] opened 48000 Hz, 6 ch
[ipc] close session audout:u (handle 153)
[ipc] control 3 on IAudioOut (handle 156)
[shader] first visit 21: program f802a69a8f48f21c f05eae47afe1e998
[shader] first visit 22: pipeline f802a69a8f48f21c f05eae47afe1e998
[movie] acq_in 90 send 42 frames 38 acq_out 41 get_out 25 rel_out 28
[movie] video frames converted to RGBA on the GPU
[movie] acq_in 179 send 76 frames 72 acq_out 81 get_out 56 rel_out 65
[movie] acq_in 264 send 112 frames 108 acq_out 124 get_out 90 rel_out 100
[pace] left out 16 of 45 frames after a movie: 0 late, 16 busy
[movie] acq_in 352 send 145 frames 141 acq_out 166 get_out 127 rel_out 137
[movie] opening: A/B/+ -> Plus (skip)
[movie] acq_in 436 send 184 frames 180 acq_out 210 get_out 161 rel_out 171
[movie] decoder audio stopped
[movie] decoder video stopped
[ipc] close session IAudioOut (handle 156)
[audout] closed
[kernel] CreateThread entry=1004338930 stack=123ac41fe0 prio=40 -> 14e
[kernel] CreateThread entry=1004338930 stack=12184effe0 prio=40 -> 14f
[kernel] CreateThread entry=1004338930 stack=1209d10fe0 prio=40 -> 150
[movie] open rom:/region_common/movie/title.webm -> extracted/romfs/region_common/movie/title.webm
[movie] decoder vp9 configured: 1920x1080 0 Hz 0 ch
[movie] decoder vorbis configured: 0x0 48000 Hz 6 ch
[kernel] CreateThread entry=1004338930 stack=121329cfe0 prio=40 -> 151
[kernel] CreateThread entry=1004338930 stack=122acebfe0 prio=40 -> 152
[sm] GetService audout:u
[audout] opened 48000 Hz, 6 ch
[ipc] close session audout:u (handle 153)
[ipc] control 3 on IAudioOut (handle 158)
[movie] acq_in 516 send 228 frames 220 acq_out 251 get_out 188 rel_out 205
[vk] command counts: 0:1000 2:900 3:1711 4:1809 5:1809 6:1809 7:1898 8:1698 9:1698 10:2211 11:2211 12:2211 13:4922 14:200 15:2891 17:100 18:100 19:6062 20:3562 21:3962 22:3562 23:1809 24:7592 27:1898 28:1698 34:400 35:300 38:2211 41:100 46:1000 51:7282 54:200
[vk] copy alias: 300 made, 91 renamed, 100 stencil-only, 16 copied later, 89 skipped, 0 late (live 4, stale 0)
[vk] t=41.8 frame 99 49.2 fps (+0.0 generated) max 137ms gpu 0.0ms speed 87% (mode 60) level - (2171 draws, 40 skipped, 2880 passes, 100 dispatches, 4629 flushes, wait 30ms, compile 22, fbcopy 99, upload 311.6MB, sets reused 0)
[shader] first visit 23: program a427c88082e5068a 9b84c034656c9d69
[shader] first visit 24: pipeline a427c88082e5068a 9b84c034656c9d69
[shader] first visit 25: program a5fddc4422f473cc d2a4114db21c90ce
[shader] first visit 26: pipeline a427c88082e5068a 9b84c034656c9d69
[shader] first visit 27: pipeline a5fddc4422f473cc d2a4114db21c90ce
[movie] acq_in 607 send 261 frames 253 acq_out 289 get_out 226 rel_out 243
[vk] set reuse: 32 dynamic uniform buffers allowed; a program with 7 dynamic, 1 left static
[vk] set reuse: 32 dynamic uniform buffers allowed; a program with 11 dynamic, 1 left static
[vk] set reuse: 32 dynamic uniform buffers allowed; a program with 11 dynamic, 1 left static
[vk] set reuse: 32 dynamic uniform buffers allowed; a program with 10 dynamic, 1 left static
[movie] acq_in 695 send 295 frames 287 acq_out 330 get_out 264 rel_out 281
[vk] shader head start: 87 programs, 101 pipelines queued (0 unresolved) in 274 ms
[shader] first visit 28: program add6390cb96ac2cd 9b9385546d6503aa
[texpatch] 0 (256x1024 fmt 0x38) uploaded
[texpatch] no system font for the button letters: Xbox letters stay Nintendo's
[shader] first visit 29: program 626b64923a1709e1 de3610879b44627b
[shader] first visit 30: program c4732418dca766c8 f8703100d43e09db
[shader] first visit 31: program 626b64923a1709e1 2ee9541ad49c75f7
[shader] first visit 32: program c4732418dca766c8 d8a36cbe5da3a4db
[shader] first visit 33: program a5fddc4422f473cc 29487b420d9cf899
[shader] first visit 34: program 626b64923a1709e1 cdced265f36fae08
[shader] first visit 35: program c4732418dca766c8 e340b69c8ef0a527
[shader] first visit 36: program c4732418dca766c8 57f8bfe1f45b1e22
[crash] thread "vk-pipeline", frames from the fault:
000000729aad9514 libllvm-qgl.so+4bf514
000000729ad49118 libllvm-qgl.so+72f118

*** signal 11 accessing 0x48
host pc 729aad9514 (?+0)
host lr 729ad49118 (?)
host backtrace (guest functions are f_):
#0 00000072b0913e98 plat_print_backtrace+50 (libmain.so+505e98)
#1 00000072b08336a0 rt_fatal_trace+38 (libmain.so+4256a0)
#2 00000072b0834484 crash_handler_install+0 (libmain.so+426484)
#3 00000072b0914694 libmain.so+506694
#4 00000076955ca094 _ZN3art11SignalChain7HandlerEiP7siginfoPv+484 (libsigchain.so+7094)
#5 000000769e8cb848 __kernel_rt_sigreturn+0 ([vdso]+848)
#6 000000729aad9514 libllvm-qgl.so+4bf514
#7 000000729ad49118 libllvm-qgl.so+72f118
#8 000000729ad49d98 libllvm-qgl.so+72fd98
#9 000000729a965a14 libllvm-qgl.so+34ba14
#10 000000729a965308 libllvm-qgl.so+34b308
#11 000000729a964cb0 libllvm-qgl.so+34acb0
#12 000000729a9ab294 libllvm-qgl.so+391294
#13 000000729ae656d0 libllvm-qgl.so+84b6d0
#14 000000729aa1e8d8 libllvm-qgl.so+4048d8
#15 000000729aa1e614 libllvm-qgl.so+404614
#16 000000729aa20954 libllvm-qgl.so+406954
#17 000000729aa1cba8 libllvm-qgl.so+402ba8
#18 00000073870a2e6c vulkan.adreno.so+1e1e6c
#19 000000738707d280 vulkan.adreno.so+1bc280
#20 000000738704df24 _ZN11qglinternal25vkCreateGraphicsPipelinesEP10VkDevice_TP17VkPipelineCache_TjPK28VkGraphicsPipelineCreateInfoPK21VkAllocationCallbacksPP12VkPipeline_T+4cc4 (vulkan.adreno.so+18cf24)
#21 00000072b08cf69c libmain.so+4c169c
#22 00000072b08cf038 libmain.so+4c1038
#23 00000072b08cef5c libmain.so+4c0f5c
#24 000000769a6e3650 libc.so+82650
#25 000000769a6d5aac libc.so+74aac
[crash] Your graphics driver crashed

Activity

  1. changed the title [-]Crashing in main menu[/-] [+]Crashing in main menu (Adreno 830)[/+] on Oct 23, 2026
  2. johnpetersa19 commented on Oct 23, 2026

    @johnpetersa19

    Hey friend, I use the Poco X8 Pro Max, this version came out and the game freezes, I couldn't play it.

  3. sixela44916p commented on Nov 1, 2026

    @sixela44916p

    This is the configuration I used and it worked extremely well for me.
    -Aspect Ratio: 16:9
    -Full Screen: Off
    (These two are mandatory to avoid screen freezing and significantly reduce crashes)
    Internal Resolution: Either one, but I recommend more of a 75% - 50% ratio.
    -Upcaler: Bilinear (this is mandatory from what I've seen)
    -Frame rate: 60 fps (This also seems to be mandatory)
    -Driver: Turnip Adreno Driver T28-toasted (@Mr_Purple_666) 26.2.0-T28-toasted 1.4.348 (Of all of them, it worked best for me, but none of them remove insignificant visual errors.
    -With this configuration, I completely eliminated screen freezes, although there are still minor crashes.
    -It's impossible to go under the bridge to give the fisherman the hook; I recommend playing that part of the game on an emulator and continuing on the port for a better experience.
    -Snapdragon 888

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