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Release 0.37.0 - #2331
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Release 0.37.0#2331
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Cuts 0.37.0 so games can adopt the model-variant LOD seam, the physics frame-rate fixes, the weapon shot spec and the tier flag.
Base:
origin/betaad945cd5;check-release-ancestorok (release commit contains beta).Carried merges, each an ancestor of this commit:
da00f16d(PR A model names cheaper mesh levels that the instanced prop path switches by camera distance #2325) -ModelConfig.variants,@jgengine/core/world/modelLod1489058c(PR Scatter foliage switches each placement to its model's detail level by camera distance #2328) - scatter foliage switches each placement by camera distancefaaf4f7e(PR Physics and movement integrate the same real time at any frame rate #2315) - fixed-step accumulation, Coulomb floor friction, trapezoidal gravityec22b181(PR A weapon is a shot spec: delivery and contact stated as data, never inferred #2330) -packages/core/src/combat/shotSpec.ts815326f9(PR Let a capture or perf run say which tier it measured #2321) - capture/perf runs name the tier they measuredcheck:no-blocking-waitreads code, not prose:ad945cd5(PR check:no-blocking-wait reads code, not prose that describes waiting #2333) - the fix this cut neededNot new in this release: the sun shadow texel-snap has been on beta since
036ebb57(PR #1840, 2026-09-25); no shadow change landed since 0.36.0.jgengine0.34.0,@jgengine/github0.24.0changes/emptied; api.md regeneratedPrevention: none - version-only release cut; changelog.ts is the generated mirror of CHANGELOG.md and changes no behavior
Verification:
check-release-ancestorok ·check-release-setok (13 packages) ·check-versionok ·check:no-blocking-waitok on this cut ·ship:preflightok