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A heavy frame names the object behind it, not just the number - #2319
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attributeTriangles sums a scene's triangles by model and geometry with instance counts, and the devtools render probe publishes it as probes[render/triangles] and the render/triangles system probe. Harbor Heat reads 1,021,671 triangles from 840 objects: the 640 m terrain at 300 segments (180,000), the TwistedTree_2 species (137,010 over 15 trees) and 93 instances of a 1,280-triangle NPC model.
Noisemaker111
enabled auto-merge
October 24, 2026 02:42
…skill index bun run gen: the new @jgengine/shell/render/triangleAttribution module and its tagged capability had not been written to scripts/export-manifest.json or the ui skill's api.md/capabilities.md, which is what check-skill-api, check-capabilities and the export-manifest test failed on.
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attributeTriangles(@jgengine/shell/render/triangleAttribution) sums a scene's triangles by model and geometry with instance counts, and the devtools render probe publishes it asprobes["render/triangles"]and therender/trianglessystem probe, sodebug_snapshotnames the object behind a heavy frame instead of only counting it. Harbor Heat read 1,021,671 triangles from 840 objects: the 640 m terrain at 300 segments (180,000), theTwistedTree_2foliage species (137,010 over 15 trees) and 93 instances of a 1,280-triangle NPC model.