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brightway-park: depth work on the kit HUD - lab, ride families, connect and undo, guest thoughts, staff, bank - #262
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…oughts, complaint-driven rating, staff roles, terrain, entrances and exits, undo Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…es, connect and undo, guest thoughts, staff patrols, bank in $1,000 steps
Noisemaker111
enabled auto-merge
October 25, 2026 18:07
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What changed
Brightway Park's depth work, rebased onto beta's engine-UI-kit HUD (BuildBar, Inspector, ParkDashboard, GameUI on
KitPanel/KitButton/KitMeter).Choice made: the research lab opens in the right-hand side slot (same as the books); the inspector wins when something is selected.
Engine seam
Engine seam: none - authored content only
Checks
bun run verify:fast: 5/5 (provision, framework, module-globals, brightway check-types, 92 brightway tests).src/game/drive.test.ts: a headless session through the player's commands builds a carousel, sees it shut, connects it, undoes a hire, hires a handyman and an entertainer, researches and hires a mechanic, borrows $1,000, runs 4 minutes, and reads guest thoughts.bun run drive brightway-park --game-dir <worktree>/brightway-park --flow build-staff-thoughtspassed 17/17 (place carousel, "Needs an entrance", Connect it, hire handyman, crowd thoughts on the status card, guest window thoughts);--flow to-open-parkpassed 10/10 after moving its clicks clear of the taller palette.Known gaps
bun run devin a games worktree crashes the 3D view ("R3F: Hooks can only be used within the Canvas component"):@react-three/dreiresolves from the linked engine snapshot's node_modules and brings its own fiber.resolve.dedupefixes it locally; not included here because it belongs in shared tooling, not one game.🤖 Generated with Claude Code