Releases: NeotokyoRebuild/neo
Releases · NeotokyoRebuild/neo
v24.0-alpha
What's Changed
- Improve warning for bad capzone m_iOwningTeam by @Rainyan in #1616
- Ignore achievement state file by @Rainyan in #1618
- Remove redundant teammate check from player list by @sunzenshen in #1617
- Crouch-jump constants recalc for bot ledge NavAreas by @sunzenshen in #1558
- OnStuck location sharing for NavArea avoidance by @sunzenshen in #1598
- Slightly opaque smoke particles in thermals and draw glows when drawing smoke fog overlay, don't reset glows enabled setting when mp_forcecamera is toggled, draw smoke particles normally in spectate but not the fog overlay by @AdamTadeusz in #1603
- Alternative spectator controls by @AdamTadeusz in #1609
- Correct crosshair innacuracy cone by @AdamTadeusz in #1614
- Fix incorrect ChapterBackgrounds.txt ignore by @Rainyan in #1624
- Radius setting for prop_sphere by @DESTROYGIRL in #1623
- Bots avoid bumping into friends by @sunzenshen in #1540
- neo_worldpos_marker and neo_npc_targetsystem penetration by @DESTROYGIRL in #1615
- Refactor theoretical vs buffered max jump heights by @sunzenshen in #1626
- Outline Alpha by @AdamTadeusz in #1630
- Optimize CollectPlayers memory allocation by @Rainyan in #1631
- Specify the number of bits used for networked variables by @DESTROYGIRL in #1549
- Reduce team allocation for path reservation by @sunzenshen in #1625
- Players shouldnt be able to carry over weapons from warmup / over game restart by @AdamTadeusz in #1636
- Forbid implicit bools for cvar ctor args by @Rainyan in #1632
- Store achievement progress in steam cloud by @DESTROYGIRL in #1622
- Only reset XP down to sergeant inbetween JGR rounds by @DESTROYGIRL in #1627
- Fix crosshair not centered when changing resolution again and make slider and ringbox values change faster when clicking them with the mouse by @AdamTadeusz in #1612
- Server commands for setting team score by @DESTROYGIRL in #1638
- Fix all warnings by @Rainyan in #1530
- Add cvars for controlling XP rewards. by @Agiel in #1639
Full Changelog: v23.1-alpha...v24.0-alpha
Latest Master Build
Configurable bot cloak detection bonuses (#1552) - Allows server operators to customize bot cloak detection rates. - Debug ConVar for watching bots as if they were cloaked all the time. - Also separates out the factor of cloak being turned on versus cloak being disrupted. - Bot observers are probably more forgiving about cloak disruption when target is firing unsuppressed weapons. - Bots check cloak visibility of teammates in DM - Optimize visibility cache from map to flat array
v23.1-alpha
What's Changed
- Disable wind option for func_dustcloud/func_dustmotes by @DESTROYGIRL in #1593
- Input for soundscapes that forces them to play by @DESTROYGIRL in #1592
- Bots scavenge for primary weapons by @sunzenshen in #1583
- Parallax Corrected Cubemap support by @DESTROYGIRL in #1597
- Set m_bJuggernautItemExists with certainty, always transmit the juggernaut to clients by @DESTROYGIRL in #1591
- Bots follow you and your pings when you press +use on them by @sunzenshen in #1345
- Dynamic bot jump path penalty based on class max by @sunzenshen in #1601
- Don't warn about FOV if the FOV hasn't changed by @AdamTadeusz in #1602
- Don't glow dm players by @AdamTadeusz in #1610
- Don't reset toggles for actions not done by local players by @AdamTadeusz in #1608
Full Changelog: v23.0-alpha...v23.1-alpha
v23.0-alpha
What's Changed
- Fix Steam release script compatibility by @Rainyan in #1561
- Basic Achievements by @DESTROYGIRL in #1544
- Stop bots from retreating from ghost carrier by @sunzenshen in #1572
- Reduce bot ammo waste from spraying by @sunzenshen in #1573
- Fix projectiles colliding with dropped weapons by @DESTROYGIRL in #1575
- Clean up IFF / Xray customisation menu by @DESTROYGIRL in #1571
- Disable xray in maps with friendly markers disabled by @DESTROYGIRL in #1574
- Do not attempt to give default weapons in the tutorial by @DESTROYGIRL in #1577
- Fix DM bot crashes with death/respawn and team enforcement tweaks by @sunzenshen in #1553
- Prevent leaning when frozen by @DESTROYGIRL in #1576
- Make unmanned JGR solid, with soft-collide post-death transitions by @Rainyan in #1578
- Refactor bot low clip reload logic by @sunzenshen in #1559
- Bots enable cloak when retreating by @sunzenshen in #1582
- Recon bots super jump when under fire by @sunzenshen in #1542
- Fix crash on "sv_specnoclip 0" by @Rainyan in #1585
- Fix neo_restart_this leaking edicts by @Rainyan in #1581
- Fix games not ending if match is won by hitting score limit by @DESTROYGIRL in #1569
- Warn user about unsupported FOV value by @Rainyan in #1586
- JGR mode behavior dispatcher for bots by @sunzenshen in #1579
- Improve release assets compression by @Rainyan in #1570
- Fix multiple UI elements could be selected at the same time by @Masterkatze in #1590
- Simplify IsAllowedToSuperJump by @sunzenshen in #1587
- Reset toggles on death and aim toggle reset when switching weapons and dropping weapons by @AdamTadeusz in #1499
- Options menu dividers and tweaks by @DESTROYGIRL in #1589
Full Changelog: v22.0-alpha...v23.0-alpha
v22.0-alpha
What's Changed
- Fix CMake for forked repos' CI runners by @Rainyan in #1497
- Extra crosshair color customizations by @nullsystem in #1486
- Sentinel JGR Soundscapes by @DESTROYGIRL in #1490
- Prioritize class default equipment when switching to slot 4 by @sunzenshen in #1406
- Disable cloak on death by @AdamTadeusz in #1500
- ghost EHandle by @AdamTadeusz in #1506
- Remove bone merge from default items by @AdamTadeusz in #1503
- Don't make the damage dealt text red if a player was killed by the localplayer on a previous round but not the current round by @AdamTadeusz in #1504
- getGhostPos const Vector& by @AdamTadeusz in #1512
- Fix sound pool starvation for very rapid gunfire by @Rainyan in #1524
- Configurable IFF Markers and Player Xray during gameplay by @AdamTadeusz in #1473
- Default AI Relationships, all NPCs in thermal vision, fixes to birds by @DESTROYGIRL in #1527
- Lean toggle reset on sprint and jump plus hold priority over toggle except when toggling twice by @AdamTadeusz in #1495
- Trigger Reset by @AdamTadeusz in #1513
- Stop health bars in new squad list overlapping onto adjacent squad mates / the central timer element by @AdamTadeusz in #1501
- Pause music in menu option by @AdamTadeusz in #1422
- update alive player count when spectator by @AdamTadeusz in #1502
- JGR scores with kills instead of points, respawn cooldown after JGR death by @DESTROYGIRL in #1532
- Basic BALC3 tweaks & move InsertSound() on the supa by @DESTROYGIRL in #1536
- Bots retreat under fire or while reloading by @sunzenshen in #1534
- Spread out bot teammate path planning by @sunzenshen in #1535
- Display takeover player name in scoreboard/feed by @sunzenshen in #1395
- Fix alive player counts being incorrect with cl_neo_hud_team_swap_sides by @DESTROYGIRL in #1537
- Bots - Shoot at breakables by @nullsystem in #1328
- background map panning by @AdamTadeusz in #1546
- Fix: Bot didn't have plan when repathing by @sunzenshen in #1541
- Support both hold/toggle aim to see previous player in spectator mode by @sunzenshen in #1550
- Settings option to join Foxtrot star by @sunzenshen in #1551
- Update VS 2022 docs by @Rainyan in #1554
- Don't reset until after the post round intermission. by @Agiel in #1443
- Neutral ghost capture zones by @DESTROYGIRL in #1555
- Include map editor configs and FGD in resources zip by @DESTROYGIRL in #1557
- Fix eye angles going out of netprop range by @DESTROYGIRL in #1548
- Bots evade from grenades by @sunzenshen in #1545
- Fix crosshair offset after resolution change by @AdamTadeusz in #1556
Full Changelog: v21.1-alpha...v22.0-alpha
v21.1-alpha
What's Changed
- Move SourceMod gamedata files to subdirectory by @Masterkatze in #1475
- Fix m_rfAttackers... off by 1 by @nullsystem in #1480
- QoL: Add userinfo cvar for Tachi loadout firemode by @Rainyan in #1477
- Fix viewmodel disappearing by @Rainyan in #1424
- Replace
neo_aim_holdwith keybind hold/toggle by @nullsystem in #1482 - Add function for restricting external cvars/cmds by @Rainyan in #1489
- Add commands for adjusting bots' class by @Rainyan in #1478
- Update key bindings on NT;RE update by @nullsystem in #1487
- Update weapon cycle times in the script files by @bauxiteDYS in #1492
- Add custom core SourceMod gamedata by @Masterkatze in #1491
New Contributors
- @bauxiteDYS made their first contribution in #1492
Full Changelog: v21.0-alpha...v21.1-alpha
v21.0-alpha
What's Changed
- JGR Tweaks + squad friendly markers by @DESTROYGIRL in #1398
- Sync up deathcam duration between client/server and predict observer target by @Agiel in #1444
- Credits page by @DESTROYGIRL in #1447
- Antialias NeoUINormal font at low resolutions by @Rainyan in #1453
- Forbid DirectX level < 9.0 by @Rainyan in #1450
- chore: fix ChapterBackgrounds.txt ignore by @Rainyan in #1458
- Don't penetrate players by @Agiel in #1455
- Optimize performance of bot cloak visibility calculations by @sunzenshen in #1405
- Reduce likelihood that bots fire through friendlies by @sunzenshen in #1348
- Throwing weapons is close to OG by @VantoNortim in #1463
- #1457 Fix incorrect loadout issues by @VantoNortim in #1459
- Add class variable support for gamedata-gen, fix SM gamedata files by @Masterkatze in #1466
- Fixes for ghost beacons by @Rainyan in #1442
- NeoUI - Refactor root NeoUI usages, sound within NeoUI by @nullsystem in #1469
- Reflect skybox in most water materials by @DESTROYGIRL in #1464
- Fix crash when winning by capping the ghost during match point. by @Agiel in #1465
- Fix for "Unable to remove user_custom files" by @Masterkatze in #1471
- Don't allow players to enable xray when alive and mp_forcecamera is set to 0 by @AdamTadeusz in #1474
Full Changelog: v20.0-alpha...v21.0-alpha
v20.0-alpha
What's Changed
- Fix cloak/vision sfx stutter at high ping. by @Agiel in #1416
- Grenade trajectory parity by @Agiel in #1417
- point_broadcastclientcommand by @DESTROYGIRL in #1338
- Fix grenade ear-ringing carrying over to next round by @Rainyan in #1383
- Turn off walk toggle when sprinting by @sunzenshen in #1408
- Don't show ghost indicator on compass when spectating carrier. by @Agiel in #1420
- Automatic clientside demo recording by @DESTROYGIRL in #1352
- Fix death camera when creating a serverside ragdoll, head showing in death camera by @DESTROYGIRL in #1411
- IsOfficialMap by @DESTROYGIRL in #1412
- Fix bad assert by @Rainyan in #1421
- Targetsystem activators + motion vision toggle by @DESTROYGIRL in #1403
- Replace armor with health. by @Agiel in #1423
- Hint UI for how to initiate spectator bot takeover by @sunzenshen in #1387
- Silent footsteps in aim, revert walk speeds to parity by @DESTROYGIRL in #1431
- Default hammer configurations by @DESTROYGIRL in #1430
- Fix loading UI vanishing when using a background map by @DESTROYGIRL in #1413
- Clean up ready players center text. Print number in chat when players ready up. by @Agiel in #1445
- Tutorial visuals integration & neo_game_config refactor by @DESTROYGIRL in #1440
- Parity grenade damage and radius by @AdamTadeusz in #1432
- Fix cyber class portraits not matching team by @DESTROYGIRL in #1446
Full Changelog: v19.1-alpha...v20.0-alpha
v19.1-alpha
What's Changed
- Fix floating guns around players by @Rainyan in #1394
- Fix duplicate weps for non-CTG modes by @Rainyan in #1397
- Introduce air friction as a replacement for the hard speed cap to prevent ghost hopping by @Agiel in #1407
- CTG & JGR Overtime by @DESTROYGIRL in #1342
- NeoImageButton by @AdamTadeusz in #1361
- Fix dynamic crosshair gap type by @AdamTadeusz in #1386
- Show number of bots in brackets in server list by @AdamTadeusz in #1389
- Don't draw crosshair for spectators when hip fire crosshair is enabled by @AdamTadeusz in #1392
- Draw dynamic crosshair inaccuracy for the balc by @AdamTadeusz in #1393
- Compass revamp by @Agiel in #1410
Full Changelog: v19.0-alpha...v19.1-alpha
v19.0-alpha
What's Changed
- Refactor loadout source code and header usages by @nullsystem in #1288
- Remove references to gamestartup1, use snd_victory_volume for jingle when changing volumes during jingle by @AdamTadeusz in #1208
- Cleanup GCC compiler warnings +
VEC_neo_bot_body overrides by @nullsystem in #1313 - Bots - Show bot difficulty option in new game UI by @nullsystem in #1314
- Refactor weapon infos to use X macro, XP related funcs refactor by @nullsystem in #1315
- Linux - document to also copy rename jitte NT directory by @nullsystem in #1318
- Player pings by @AdamTadeusz in #1125
- NeoNextBots shoot at visible parts of other entities by @AdamTadeusz in #1248
- Background map option readable by @AdamTadeusz in #1250
- Fix no ghost pick up sound when picking up weapon with use key while primary weapon in inventory by @AdamTadeusz in #1320
- Killer/damager HUD - Various misc fixes by @nullsystem in #1316
- gitignore chapterbackgrounds.txt by @nullsystem in #1322
- Zoom sensitivity ratio in settings by @AdamTadeusz in #1292
- Show loading screen if unsure what map we're loading into by @AdamTadeusz in #1311
- Fix music playing randomly after previous song paused during gameplay by @AdamTadeusz in #1319
- JGR Gamemode by @DESTROYGIRL in #1197
- Bots - Shoot through glass + penetrateables by @nullsystem in #1283
- Sync SDK license legalese with official upstream by @Rainyan in #1334
- Hide squad list and killfeed if the scoreboard is showing by @DESTROYGIRL in #1326
- zero out ragdoll velocity if ragdoll is settled, refactor ragdoll velocity stuff out of c_baseanimating into cragdoll by @AdamTadeusz in #1295
- Use class name for killer info, unify name for all neo_npc_targetsystem by @DESTROYGIRL in #1324
- Bots - Profiles (just class, weapons, and difficulty) by @nullsystem in #1289
- NeoUI - Blacklist servers by @nullsystem in #1270
- Don't show gamemode description during warmup by @DESTROYGIRL in #1337
- Change NeoUI font by @DESTROYGIRL in #1325
- gitignore font license by @DESTROYGIRL in #1343
- Option to make the round info and scoreboard HUD not swap team sides by @DESTROYGIRL in #1333
- Remove scoreboard borders by @Masterkatze in #1347
- Remove tachi mode switch console message by @DESTROYGIRL in #1346
- Remove assister from suicide with assist notice, reverse highlight and non highlight colours by @AdamTadeusz in #1303
- Terminal soundscapes by @DESTROYGIRL in #1335
- Legacy/fallback gamepad NeoUI navigation + settings + secondary keybind by @nullsystem in #1162
- remove weapons and gibs after some time on maps with respawns enabled by @AdamTadeusz in #1204
- Fix seeing enemy team in squad HUD, scoreboard becoming misaligned with round info by @DESTROYGIRL in #1353
- Fix muzzle flash appearing when scoped- again by @DESTROYGIRL in #1359
- Parity SetTeam input for players by @DESTROYGIRL in #1349
- Always draw match status over gamemode description by @DESTROYGIRL in #1354
- Fix dangling gamerules ghost ptr by @Rainyan in #1368
- Fix README grammar and improve phrasing by @penggrin12 in #1341
- Fix custom crosshair misalign at odd-px by @nullsystem in #1369
- NeoUI - External popup menus by @nullsystem in #1344
- Remove JGR marker assert, fix remembering chosen class after spawn when using the JGR by @DESTROYGIRL in #1378
- NeoUI - Add and remove server favorites by @nullsystem in #1297
- Dynamic Crosshair by @AdamTadeusz in #1159
- Change killer info to match HUD style + custom positioning by @DESTROYGIRL in #1336
- Player clips correctly block inactive JGR by @DESTROYGIRL in #1362
- Fix Disconnected Menu Prompt by @sunzenshen in #1382
- Spectator ability to take over bots and AFK players by @sunzenshen in #1294
- change latest crosshair version number to upcoming release number by @AdamTadeusz in #1380
New Contributors
- @penggrin12 made their first contribution in #1341
Full Changelog: v18.0-alpha...v19.0-alpha