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question about the use_motion_hand_actions param #11

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@Hy0uryu

I noticed that the use_motion_hand_actions parameter is configured differently in the pnp_ground and pnp_table scenes.

Could you please explain the reason behind this difference? Is there any limitation or design consideration that prevents enabling use_motion_hand_actions=True when training the pnp_table scene?

I am interested in training pnp_table with infered hand actions from the released checkpoint and would like to know whether this setting is supported.

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