fix(rtx): robust analytic primitive intersection & shading#334
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Recondition cone/cylinder/sphere intersection (intersectPrimitives.h) to better handle precision issues and corner cases. Adds an fp64 oracle, property/metamorphic sweeps, and API tests for the failure modes. API sweeps cover sphere far/tiny/huge object coords, transform resilience, and the zero-radius degenerate; the oracle asserts a cone wall/cap rim never over-counts crossings.
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FYI @stukowski This should be helping the precision issues you ran into. |
jeffamstutz
approved these changes
Jul 17, 2026
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Recondition cone/cylinder/sphere intersection (intersectPrimitives.h) to better handle precision issues and
corner cases.
Adds an fp64 oracle, property/metamorphic sweeps, and API tests for the failure modes. API sweeps cover sphere
far/tiny/huge object coords, transform resilience, and the zero-radius degenerate; the oracle asserts a cone
wall/cap rim never over-counts crossings.