Remove Triton cache manager patch#3523
Conversation
Even the older LTS container uses a recent enough Triton version these days. Fix NVIDIA#3239.
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Thinking about this some more. It seems like there are still some race conditions and issues that show up when trying to build the cache from multiple ranks at the same time, and the rate of failure makes it a problem when the number of ranks is greater than 128. I expected at some point to possibly circle back and try to address that. That might involve patching the cache manager in a different way. For now, we have the workaround of building the cache locally, and there might be a good solution that involves building it on all ranks locally apart from one rank, and then, once it's built, sharing it across all ranks. That solution would not require patching the cache manager. But the point is that there are still unresolved issues here, and there might need to be a cache manager patch added again at some point in the future, but I still think it's best to remove this now because it's no longer relevant. |
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I've seen the same problems with non-Megatron code as well; ideally Triton could fix these issues upstream. But I agree that having a patch solution in the meantime would be worthwhile. Do you think it makes sense to follow up on creating a patch that addresses the race condition(s) at this point? |
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I think it would be worth investigating and fixing the remaining issues. I don't know whether that would necessarily mean having a patch or just an upstream fix. The problem is that when compiling on more than 128 ranks, with a cache on a shared disk, there are still too many failures to make it usable. The current WAR is to use the local disk for each rank, but then we don't get to reuse the cache on subsequence runs |
Even the older LTS container uses a recent enough Triton version these days.
Fix #3239.
What does this PR do ?
Remove the Triton cache manager, since it is no longer required.
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