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NVIDIA-RTX
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REBLUR: added time-based accumulation (WIP, off by default, #110)
NRD SDK
#445:
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README: added section "IQ VS PERFORMANCE: TRACING AND DENOISING RESOL…
NRD SDK
#444:
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NRD: added "IN_MV" bias via "CommonSettings::motionVectorBias" (which…
NRD SDK
#443:
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Docs: clarified FPS-dependent accumulation guidance (#110, #100)
NRD SDK
#442:
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Validation: added projection matrix jittering detection
NRD SDK
#441:
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Updated deps
NRD SDK
#440:
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Updated NRI
NRD SDK
#439:
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SIGMA: decoupled tile early-outs from "NRD_USE_TILE_CHECK"
NRD SDK
#438:
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Updated NRI
NRD SDK
#437:
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NRD: added "CommonSettings::outputRectOrigin" support
NRD SDK
#436:
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NRD: honor "gRectOrigin" over "gRectOffset" (prerequisite for "output…
NRD SDK
#435:
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REBLUR/RELAX: honored "WithRectOrigin" over "WithRectOffset"
NRD SDK
#434:
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RELAX: synchronized outdated curvature calculation with REBLUR
NRD SDK
#433:
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RELAX: synchronized outdated Pre Pass code with REBLUR
NRD SDK
#432:
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REBLUR: reduced expensive "itof" conversions in spatial passes
NRD SDK
#431:
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Integration: updated NRI
NRD SDK
#430:
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NRD: fixed out-of-rect shader behavior (prerequisite for "outputRectO…
NRD SDK
#429:
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NRD: preparations for "output rect origin" support: made "OUT_VALIDAT…
NRD SDK
#428:
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Clarified expected "cameraAttachedReflectionMaterialID" usage (and up…
NRD SDK
#427:
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REBLUR: polishing for prev commit
NRD SDK
#426:
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REBLUR: improve specular tracking on camera attached objects (WIP?)
NRD SDK
#425:
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RELAX: respected "CommonSettings::rectOrigin" usage contract
NRD SDK
#424:
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REBLUR: respected "CommonSettings::rectOrigin" usage contract
NRD SDK
#423:
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Fix for prev commit
NRD SDK
#422:
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NRD: addressed ringing issues in re-jittering (#100)
NRD SDK
#421:
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