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Integrate the motion, 3D, physics and production stack as text-only references - #32
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…s a shelf, a bake pipeline and a splat recipe Adds three text-only references inside cinematic-scroll: stack-shelf.md (GSAP, Motion, Anime.js, Lenis, Theatre.js, Two.js, D3, Rive, dotLottie, mo.js, Three.js, R3F/Drei, Babylon.js, Spark, Custom Shader Material, lygia, WebGPU/TSL, cables.gl, Rapier, Matter.js and the offline and production tools, with jobs, integration rules, licences read on 2026-11-01, status and fallbacks), bake-pipeline.md (Taichi, SPlisHSPlasH, OpenToonz, Blender frames to scrubbed media via RIFE and FFmpeg) and splat-scene.md (Gaussian splats with Spark inside the real-time 3D contract). Routes them from SKILL.md and the recipe catalog alias table, adds docs/video-pipeline.md for the promo lane (OBS, Remotion licence tiers, Qwen3-TTS, Auto-Editor, Audacity, Subtitle Edit, FFmpeg), lists everything in llms.txt, README and AGENTS, adds sixteen stack trigger cases (81 total) and regenerates the pointer stubs. No dependencies, bundling, telemetry or version bump. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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What
Integrates the full motion, 3D, physics, authoring and video-production stack into Web Design Studio as text-only references, under the skill's existing rules: host stack first, one scroll clock, one owner per property, proven reduced-motion, coarse-pointer, failure and no-JavaScript states. Nothing is bundled or installed; no dependency, telemetry, hosted service or version bump is added.
Inside
skills/cinematic-scroll/references/:stack-shelf.md: GSAP, Motion, Anime.js 4, Lenis, Theatre.js, Two.js, D3, Rive, dotLottie, mo.js, Three.js, React Three Fiber and Drei, Babylon.js, Spark, Custom Shader Material, lygia, WebGPU/TSL, cables.gl, Rapier, Matter.js, Taichi, SPlisHSPlasH, Blender, gltf-transform, FFmpeg, RIFE, OpenToonz, Remotion and the capture, audio, caption and voice tools. Each row gives the job in a cinematic page, the integration rule, the licence and maintenance status as read from the repositories and npm on 2026-11-01, and the static or failure state.bake-pipeline.md: offline simulations, renders and hand-drawn frames to scrubbed or sequenced media, with RIFE interpolation, FFmpeg settings for frame-exact seeking, poster rules and memory and byte budgets.splat-scene.md: Gaussian-splat captures with Spark inside the real-time 3D scene contract, including camera-stop, provenance and proof rules.Elsewhere:
docs/video-pipeline.md: the promo lane (Playwright capture, OBS, FFmpeg composition, Remotion with its free and company licence tiers, Qwen3-TTS run locally, Auto-Editor, Audacity, RIFE, Subtitle Edit) tied to the repository's existing tools and the 5 MB media rule.llms.txt, README and AGENTS entries; pointer stubs regenerated.evals/README.mdcounts updated.Verification
npm testpasses locally end to end, includingskills:check(cinematic-scroll 14 text files, 50.5 KiB),links:check,consistency:check,skill:sync:check,site:checkwith the media overlay,evals:run(81 well-formed cases, 6 golden fixtures),test:installandtest:registry.Facts checked on 2026-11-01
rapier.jsrepository is archived and the bindings live indimforge/rapier.@sparkjsdev/spark, MIT,SplatMeshadded to a Three.js scene; PLY, SPZ, SPLAT, KSPLAT and SOG inputs.Out of scope
No release, npm or ClawHub publish; versions stay 3.0.1 until the next release commit per
docs/releasing.md. The promo files underassets/promo-linkedin/andvideo-launch/are untouched.🤖 Generated with Claude Code