⚡ Bolt: [performance improvement] Pre-compute lookup map for KnowledgeGraph - #202
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- Initializes a ref `nodeMapRef` to hold the O(1) lookup map. - Populates the map in the same `useEffect` that initializes the canvas nodes. - Replaces the per-frame `new Map()` allocation inside the `simulate` requestAnimationFrame loop with `nodeMapRef.current`. - Prevents constant memory allocation/deallocation during the 60fps render loop, reducing jank and dropped frames. Co-authored-by: servathadi <116760885+servathadi@users.noreply.github.com>
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💡 What: Replaced the per-frame
new Map()allocation and population inside theKnowledgeGraph'srequestAnimationFrameloop with a pre-computed map stored in auseRef.🎯 Why: In hot execution paths like a 60 FPS Canvas animation loop, instantiating new Map objects and iterating over the node array to populate them on every single frame causes significant memory allocation pressure. This continuous allocation triggers frequent garbage collection pauses, manifesting visually as dropped frames, stuttering, and general UI jank during the visualization.
📊 Impact: Reduces per-frame memory allocations to near-zero for the core lookup functionality. The node lookup is now purely O(1) reads without the O(N) write/allocation overhead per tick, keeping framerates consistently higher during active force-directed simulations.
🔬 Measurement: Verify by running the application locally (
npm run preview), navigating to/explore, and profiling the animation loop via Chrome DevTools Performance tab. You will observe a significant reduction in Minor GC (Scavenge) events while hovering and interacting with the graph compared to the baseline.PR created automatically by Jules for task 1732810029439257313 started by @servathadi