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fix(ui): menus show all options, one Frame pacing for PC and PS5, quiet Add apps tile, top pill ellipsis - #103

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Fixes from the on-device UI review.

Changelog

  • Dialogs: option rows 100 tall (14 padding, 12 gap) and the room worked out as (designHeight - 440) / 112 (was 620 and 132), so a PC game's menu shows all its options (Play here, Play on a TV, Change picture, Hide) without scrolling.
  • One Frame pacing for PC and PS5: Ps5StreamActivity.PACING_PREF is now Moonlight's frame_pacing (cap-fps maps to Balanced); the PlayStation group's own Frame pacing row is removed on the handheld and the TV; the Picture row says "PC and PS5…; Xbox paces itself". A saved ps5_frame_pacing is no longer read.
  • Add apps tile on Home: a plain sw.tile square with + and its name (it had the bright add cover; a first try with allArt drew the grid icon under the +).
  • Top bar: the "Playing on " text is capped at half the screen width and ends in "…".
  • Settings groups: selected background corner 16 (was 6); focus-ring radius for group:.
  • Build: test256. Lint: 0 errors. Stacked on ui: review round 2 (phone touch sizes and font size, one row style, Quick menu, All games scroll, TV re-fit, shared covers) #102.

Tested on the Odin

PC game menu (X on Home): all four options visible. PlayStation group: no Frame pacing. Picture: Frame pacing present, list clipped at the hint bar. Add apps tile: plain with + and name.

🤖 Generated with Claude Code

…et Add apps tile, top pill ellipsis, group corners (test256)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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