Creator of Towns & Kingdoms — Beyond the Forge. I build Minecraft mods and modpacks around automation, RPG progression, magic and exploration.
Towns & Kingdoms documentation · CurseForge projects · Project status · Discord
| Project | Focus |
|---|---|
| Towns & Kingdoms — Beyond the Forge | Create automation, RPG progression, magic, exploration and settlement development. TNK3 is in development; TNK2 history is preserved. |
| Resonant Arcana | An Iron’s Spells ’n Spellbooks addon with themed magic and optional cave and boss arts. |
| Unidentified Loot | Tiered unidentified equipment, Guild identification and Apotheosis affixes. |
| Flow Control | Water-current tools for Streams Reflowing across NeoForge, Forge and Fabric builds. |
| Create: Alchemical Lasers | Kinetic bulk processing, lenses, consumable catalysts, KubeJS and sequenced assembly. |
| Duskdelvers — Expeditions | Timed cooperative expeditions through natural Chaos Caverns and biome-based danger. |
| Towns & Kingdoms — Workshop | Construction tools, quest projections, cages and travel utilities. Wiki. |
| Towns & Kingdoms — Wildshape | The TNK terrain-generation fork, with legacy TNKTerraForged build names and upstream credits. |
| UltraTerraForged × Alex’s Caves | Standalone biome and chamber compatibility for UltraTerraForged. |
| UltraTerraForged × Streams Reflowing | Standalone height-aware native river-current compatibility. |
Minecraft & modding: NeoForge · Java · KubeJS · Create · World Generation · Custom Progression · Questing
Programming: Java · C# · C++ · Python · JavaScript · HTML/CSS
Tools & workflows: KubeJS · GitHub Actions
Open the project status page for documentation, download references and issue trackers.
Use each repository’s documentation for supported versions, dependencies and downloads. Report problems in the corresponding issue tracker with your versions, reproduction steps and relevant logs.
The shared Towns & Kingdoms CurseForge listing covers multiple pack generations. Current development documentation and historical releases are identified separately.


