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Completed the implementation of support for the GVR RGB565 format. - #2

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Completed the implementation of support for the GVR RGB565 format.#2
clodoN1109 wants to merge 1 commit into
MaikelChan:mainfrom
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I have used GVRTool extensively while working with files from the GameCube version of Resident Evil Code: Veronica, so first of all, thank you for creating it.

While analyzing item.afs, I encountered some GVR textures using the RGB565 format that could not be decoded or encoded. After looking through the source code, I noticed that support for RGB565 was missing the corresponding format handlers.

This pull request adds that missing RGB565 image format script. I tested the changes with several textures and verified that both encoding and decoding appear to work correctly.

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