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iggy doesnt like multiple shadow colors
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yooo, cool, now i can make all things flashy |
itsRevela
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Apr 17, 2026
- Remove shadowcolor from font tags (Iggy doesn't support multiple) - Enforce HTML text mode on chat labels and jukebox - Move IDS translatable pattern matching into FormatChatMessage - Add §r (reset) color code support - Fix message truncation to count visible characters, skipping HTML tags - Fix CJK truncation using raw index instead of visible char count
veroxsity
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Apr 18, 2026
* fix formatting in chat iggy doesnt like multiple shadow colors * enforce html labels * dont format before sending packet, client formats anyway * move translateables to chat format, restore original empty message results * fix crappy string cutoff * forgot a line on last commit, reset color support * restore function to strip styling from player messages
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Description
fixes a bug with the chat formatting
Changes
Previous Behavior
color didnt apply after the first message
Root Cause
if the string is too long it wraps around and breaks styling, doesnt respect visible message length
New Behavior
color works correctly

Fix Implementation
added functions to get the visible message length instead of raw message length
enforced html labels in UIScene_HUD::handleReload()
moved translateables from the chat handle function to the chat message format function
added the missing "§r" but with no styling we just use it as another "§f" option and make the color white
AI Use Disclosure
no
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