[C++] Update Automaton Base Damage Calculation#10319
Open
Skold177 wants to merge 1 commit into
Open
Conversation
WinterSolstice8
requested changes
Jun 15, 2026
WinterSolstice8
left a comment
Contributor
There was a problem hiding this comment.
CI will probably complain about these on clang tidy
Improves the calculation for automaton base damage with a capture from retail and analysis from Jimmayus
6eb76f8 to
75532fc
Compare
WinterSolstice8
approved these changes
Jun 15, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
I affirm:
What does this pull request do?
Steps to test these changes
Check your automaton with !getstats 3, see very slightly higher weapon damage.
Capture Log
Veralice.log
This was analyzed by Jimmayus who concluded my automaton had 100 base damage, which was 3 higher than my LSB local.