fix: honor prefers-reduced-motion and improve sound manager defaults#27
fix: honor prefers-reduced-motion and improve sound manager defaults#27fahatadam wants to merge 4 commits into
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ogazboiz
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thanks for taking this on, the overall direction here is solid. real prefers-reduced-motion detection via window.matchMedia, persisting the two toggles through useUIStore with partialize, and having soundManager subscribe to the mute flag (plus dropping the default volume to 0.2 so nothing blares on load) all line up with what the issue asked for.
a few things to sort before this can go in:
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the build is currently broken.
npx tsc --noEmitfails withuseUIStore.ts(220,2): error TS1005: ')' expected.wrapping the store inpersist(...)left one unmatched paren and the inner block did not get re-indented.npx prettier --check .(which is alsonpm run lint) aborts on the same syntax error, so the whole pr fails the lint gate too. worth running both locally before pushing. -
AchievementsPanel.tsxstill readsanimationsEnabledfrom the olduseGamificationStore, so it will not react to the new reduced motion toggle. it would be good to wire it touseUIStore.reducedMotionlike you did for the modal/widget/xp components, so the setting is consistent across all the gamification views. -
small one:
soundManager.ts:28has trailing whitespace that prettier flags. fixing #1 and reformatting should clear it. -
optional but nice: matchMedia is only read once at init, so an os-level change mid-session will not be picked up. an
addEventListener("change", ...)on the media query would keep it live. also the file header comment still says "no persistence" which now contradicts the persist middleware, and the old sound/motion fields on useGamificationStore are now mostly dead and could be cleaned up to avoid two sources of truth.
once the store compiles and prettier passes, give the kingdom and settings views a quick manual pass with motion and sound off and this should be in good shape.
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ogazboiz
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the reducedMotion wiring in AchievementsPanel looks good now (reads useUIStore.reducedMotion). but two things still red:
- prettier still fails on
src/app/stores/useUIStore.ts(indentation around lines 138+). runnpm run format. - tsc is red: removing
soundEnabledand the sound/animation selectors fromuseGamificationStoreleft dangling references insrc/app/components/global_ui/GlobalXPGain.tsx:11(state.soundEnabled) andsrc/app/stores/index.ts:46-48(selectSoundEnabled/selectAnimationsEnabled/selectSoundVolume). drop or repoint those.
please get npx tsc --noEmit and npx prettier --check . green and this should be in good shape.
if you want to keep contributing, join us on Telegram: https://t.me/+DOylgFv1jyJlNzM0
ogazboiz
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both things from last round are fixed: prettier is fully clean now including useUIStore.ts, and the dangling references are repointed correctly (GlobalXPGain.tsx reads useUIStore soundEnabled, stores/index.ts exports selectSoundEnabled/selectReducedMotion from useUIStore, the old selectAnimationsEnabled/selectSoundVolume are gone). tsc is green and the reduced-motion wiring reads useUIStore.reducedMotion everywhere. one new thing crept in though:
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src/app/stores/useUIStore.ts:114-119window.matchMedia crashes the test run. getInitialReducedMotion() is called synchronously in initialState (line 127), and under jsdom window exists but window.matchMedia is not a function, so importing the store throwsTypeError: window.matchMedia is not a functionand takes down the whole stores.test.ts suite (jest drops from 47 tests to 27). guard it:const getInitialReducedMotion = () => { if (typeof window !== "undefined" && typeof window.matchMedia === "function") { return window.matchMedia("(prefers-reduced-motion: reduce)").matches; } return false; };
an in-code guard is better than just a jest mock since ssr and older environments can also lack matchMedia.
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the pr's head branch is literally named
main. please move to a descriptive branch so ci and future pushes stay clean:git branch -m main fix/prefers-reduced-motion git push origin -u fix/prefers-reduced-motionthen re-point the pr to the new branch. (the RemittanceForm and stellar test failures are pre-existing on main, not from your change, so ignore those.)
guard the matchMedia call so stores.test.ts loads again and this is good to go.
if you want to keep contributing, join us on Telegram: https://t.me/+DOylgFv1jyJlNzM0
What was done
soundEnabledandreducedMotionproperties to the globally persisteduseUIStore.reducedMotionbased on the user's OS preference viawindow.matchMedia("(prefers-reduced-motion: reduce)").soundManager.tsto subscribe directly touseUIStorestate and lowered the default volume to0.2, preventing sudden loud autoplay.GamificationSettings.tsxto read/writereducedMotioninstead ofanimationsEnabled, updating the label and icon to match accessibility standards.LevelUpModal,XPGainAnimation, andKingdomProgressWidgetcomponents directly to thereducedMotionsetting so that framer-motion animations gracefully degrade, stop spinning, or instantly complete when reduced motion is preferred.Why it was done
How it was verified
soundManager.tsinitializes with the correct store values and respects the mute configuration before trying to play any tones.KingdomProgressWidgetdisables its continuous shine effects and animated progress filling whenreducedMotionis true.Settingspage behave as expected and save state globally.Closes #21