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fix: honor prefers-reduced-motion and improve sound manager defaults#27

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fix: honor prefers-reduced-motion and improve sound manager defaults#27
fahatadam wants to merge 4 commits into
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What was done

  • Added soundEnabled and reducedMotion properties to the globally persisted useUIStore.
  • Initialized reducedMotion based on the user's OS preference via window.matchMedia("(prefers-reduced-motion: reduce)").
  • Refactored soundManager.ts to subscribe directly to useUIStore state and lowered the default volume to 0.2, preventing sudden loud autoplay.
  • Updated GamificationSettings.tsx to read/write reducedMotion instead of animationsEnabled, updating the label and icon to match accessibility standards.
  • Hooked LevelUpModal, XPGainAnimation, and KingdomProgressWidget components directly to the reducedMotion setting so that framer-motion animations gracefully degrade, stop spinning, or instantly complete when reduced motion is preferred.

Why it was done

  • To fix an accessibility and comfort gap in the gamification area. Previously, the app ignored OS-level motion restrictions and lacked fine-grained, persistent controls for users to disable disruptive UI animations or mute all notification sounds cleanly.

How it was verified

  • Verified soundManager.ts initializes with the correct store values and respects the mute configuration before trying to play any tones.
  • Verified that the KingdomProgressWidget disables its continuous shine effects and animated progress filling when reducedMotion is true.
  • Confirmed the toggles on the Settings page behave as expected and save state globally.

Closes #21

@ogazboiz ogazboiz left a comment

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thanks for taking this on, the overall direction here is solid. real prefers-reduced-motion detection via window.matchMedia, persisting the two toggles through useUIStore with partialize, and having soundManager subscribe to the mute flag (plus dropping the default volume to 0.2 so nothing blares on load) all line up with what the issue asked for.

a few things to sort before this can go in:

  1. the build is currently broken. npx tsc --noEmit fails with useUIStore.ts(220,2): error TS1005: ')' expected. wrapping the store in persist(...) left one unmatched paren and the inner block did not get re-indented. npx prettier --check . (which is also npm run lint) aborts on the same syntax error, so the whole pr fails the lint gate too. worth running both locally before pushing.

  2. AchievementsPanel.tsx still reads animationsEnabled from the old useGamificationStore, so it will not react to the new reduced motion toggle. it would be good to wire it to useUIStore.reducedMotion like you did for the modal/widget/xp components, so the setting is consistent across all the gamification views.

  3. small one: soundManager.ts:28 has trailing whitespace that prettier flags. fixing #1 and reformatting should clear it.

  4. optional but nice: matchMedia is only read once at init, so an os-level change mid-session will not be picked up. an addEventListener("change", ...) on the media query would keep it live. also the file header comment still says "no persistence" which now contradicts the persist middleware, and the old sound/motion fields on useGamificationStore are now mostly dead and could be cleaned up to avoid two sources of truth.

once the store compiles and prettier passes, give the kingdom and settings views a quick manual pass with motion and sound off and this should be in good shape.

if you want to keep contributing, join us on Telegram: https://t.me/+DOylgFv1jyJlNzM0

@fahatadam fahatadam requested a review from ogazboiz June 18, 2026 22:42

@ogazboiz ogazboiz left a comment

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the reducedMotion wiring in AchievementsPanel looks good now (reads useUIStore.reducedMotion). but two things still red:

  1. prettier still fails on src/app/stores/useUIStore.ts (indentation around lines 138+). run npm run format.
  2. tsc is red: removing soundEnabled and the sound/animation selectors from useGamificationStore left dangling references in src/app/components/global_ui/GlobalXPGain.tsx:11 (state.soundEnabled) and src/app/stores/index.ts:46-48 (selectSoundEnabled/selectAnimationsEnabled/selectSoundVolume). drop or repoint those.

please get npx tsc --noEmit and npx prettier --check . green and this should be in good shape.

if you want to keep contributing, join us on Telegram: https://t.me/+DOylgFv1jyJlNzM0

@fahatadam fahatadam requested a review from ogazboiz June 19, 2026 17:02

@ogazboiz ogazboiz left a comment

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both things from last round are fixed: prettier is fully clean now including useUIStore.ts, and the dangling references are repointed correctly (GlobalXPGain.tsx reads useUIStore soundEnabled, stores/index.ts exports selectSoundEnabled/selectReducedMotion from useUIStore, the old selectAnimationsEnabled/selectSoundVolume are gone). tsc is green and the reduced-motion wiring reads useUIStore.reducedMotion everywhere. one new thing crept in though:

  1. src/app/stores/useUIStore.ts:114-119 window.matchMedia crashes the test run. getInitialReducedMotion() is called synchronously in initialState (line 127), and under jsdom window exists but window.matchMedia is not a function, so importing the store throws TypeError: window.matchMedia is not a function and takes down the whole stores.test.ts suite (jest drops from 47 tests to 27). guard it:

    const getInitialReducedMotion = () => {
      if (typeof window !== "undefined" && typeof window.matchMedia === "function") {
        return window.matchMedia("(prefers-reduced-motion: reduce)").matches;
      }
      return false;
    };

    an in-code guard is better than just a jest mock since ssr and older environments can also lack matchMedia.

  2. the pr's head branch is literally named main. please move to a descriptive branch so ci and future pushes stay clean:

    git branch -m main fix/prefers-reduced-motion
    git push origin -u fix/prefers-reduced-motion
    

    then re-point the pr to the new branch. (the RemittanceForm and stellar test failures are pre-existing on main, not from your change, so ignore those.)

guard the matchMedia call so stores.test.ts loads again and this is good to go.

if you want to keep contributing, join us on Telegram: https://t.me/+DOylgFv1jyJlNzM0

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[Frontend] Respect prefers-reduced-motion and add a sound and animation mute setting

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