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Fix or feature
What and why
This builds on the hot-framework loading support added in #1217, adding on-device re-signing for imported games.
Imported games can stop loading when their signing certificate expires or they were signed with a different identity from the installed app. This adds on-device re-signing so users can keep the existing game and saves instead of rebuilding or reimporting it. Optional game sharing and importing between devices can be added after this PR, building on this signing support.
Import a matching P12 and provisioning profile in Settings, then choose Re-sign game in the game’s Settings. Re-signing uses the installed app’s identity.
Checked
Scope and implementation
ShellMain.mpasses a file offset toF_ADDFILESIGS_RETURN, as required by XNU, instead of a user-memory pointer. The unnecessary signature allocation/read is removed.feat/swift-packagebranch for Swift Package Manager use, keeping the pinned immutable revision available.Screenshots
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