- Clone the repo on your local machine
- Open Unity then go to File -> Open Project and select the whole Unity Folder (NOT the single scene inside!)
If you double-click the single scene to open the project Unity will create a LOT of unnecessary sub-folders for that scene :(
#THE Hero's Journey
###Team Agreements
- Morning CheckIn, Lunch StandUp, Mid-Afternoon StandUp, Post DBC Beer @ Whole Foods
- Mandatory 9AM - 6PM Core Hours (when DBC is open)
- No Working During Lunch
- No Merging your Own Work
- lol i don't know
- drink lots of beer?
-Bill will be in Tahoe from December 26th - January 2nd (Unsure if he will have internet connection in Tahoe)
-Chris will in Southern California from December 20th - January 2nd (Full weekday availability to work from Morning - 4PM)
-Nick will in Southern California from December 23rd - December 27th (Probably wont have time to work due to travel & family)
-Angelo will be in SF. (Girlfriend is flying in December 26th, so he will have limited time to work after she arrives)
Trello Board: https://trello.com/b/7rrtgWlH/dbcrpg
Pixel-Art(?): http://www.reddit.com/r/gamedev/comments/2hdsdi/everything_you_need_to_know_about_pixel_art_60_of/
Unity: http://stackoverflow.com/questions/21573405/how-to-prepare-a-unity-project-for-git (maybe this? -chris)
http://www.namekdev.net/2014/08/working-on-workflow-for-unity-and-git/ (posted 1/2/2014 -chris) working with git/unity sounds like a nightmare and some merge conflicts can be disastrous.. in the link above, it contains some resources and pointers on working with git/unity. this can end up being very very painful if not done correctly
###User Stories (MVP)
- I want to start a new game
- I want to save & load a saved game (implement login system)
- I want to be able to select a character (gender & stats)
- I want to be able to move around and interact with the map
- I want to be able to have turn-based combats
- I want to pause the game (-save -option -exit)
ICEBOX
- Items
- Leveling Up/XP
- Stats & Algorithms
- Starting Classes- (front-end, back-end, databases, etc.)
- Party System- (paired-programming, group stuff, people follow each other, etc)
- Ping-Pong- of course..
- Doge- duh, how can you forget that?!
- Number of beers consumed: Chris-8, Nick-9, Angelo-5, Bill-9
- Number of party-sized bags of chips eaten: 5
- Number of hours watching cat videos: 0.2
- Number of times watched "The Room"
- December 18: Got our groups, tried deciding between JavaScript Frameworks vs. Unity. Split into pairs to figure out which was best. No conclusions made.
- December 19: Made a decision to use Phaser.io during morning stand-up. Able to make a map with a character that was able to collect consumables and access a new state through a door.
- December 20: CHRIS FLEW BACK HOME FOR THE HOLIDAYS! Rest of group continued to work with Phaser, but ran into issues with persistence across states, interactions between characters, and lack of documentation/examples. So the team decided to scrap all previous work and spike on Unity/C# because we know Unity will provide the support we need for this game.
Team Doge: Feel free the edit this timeline(or any part of this document anytime, especially if the info isn't corrent, lol).
Our initial goal for a MVP was December 25th, but with switching to Unity on December 20th, this will be a difficult deadline to meet. We'll see as the week progresses.