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Hi, I'm Kirill 👋

Gameplay / AI Programmer · Unreal Engine 5 · C++

3+ years of commercial C++ experience. Building gameplay systems in Unreal Engine 5 — combat, AI, simulation, tech art - and writing clean, performant C++ outside of gamedev.


🎮 What I do

  • 🧠 Gameplay AI & combat — AI perception, decision-making, ability-driven combat
  • 🚁 Simulation — physics-based vehicles, controls, real-time systems
  • 🎨 Tech art / tooling — landscape materials, shader & pipeline work
  • ⚙️ Engine-side C++ — gameplay frameworks, scalable architecture

🛠 Currently working on

AICombat - UE5 sandbox exploring GAS, State Tree, Behavior Tree and Animation Blueprint for AI-driven combat encounters.


🧰 Tech stack

Engine & gameplay: Unreal Engine 5, C++ (17/20), Blueprints, GAS, State Tree, Behavior Tree, Animation Blueprint Graphics & tech art: Landscape materials, Material Editor, shaders General C++: STL, multithreading, data structures & algorithms, CMake Tools: Git, Visual Studio, Rider, Blender, Linux


📌 Featured projects

Unreal Engine 5

  • AICombat — gameplay AI & combat sandbox (GAS, State Tree, BT) (in progress)
  • RosendroUE — UAV / drone simulator on UE5
  • LandscapeAutoMaterial — auto-blending landscape material system

Modern C++

  • cpp-transport-catalogue — transport routing with JSON I/O, graph search, binary serialization
  • cpp-spreadsheet — spreadsheet engine with formula parser and dependency graph

📫 Contact

  • Telegram: @kiriql
  • Open to remote / relocation — C++ / Unreal Engine roles

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