Reverse engineering, backends, and the tooling in between. 🍉
I take systems apart to understand how they work, then build the missing pieces around them — protocols, backends, clients, tooling, and infrastructure.
Mostly games and the infrastructure around them: Unity/IL2CPP internals, native reversing, undocumented APIs, network protocols, backend services, and the occasional workaround for systems that were not designed to cooperate.
A few examples:
- jazztun — tunnels arbitrary TCP through Salute Jazz WebRTC when conventional VPN traffic is blocked.
- rednote-scraper — browserless RedNote scraper built around reverse-engineered request signing, session behavior, and media endpoints.
- shodan-checker — async crawler that filters Shodan results down to hosts that actually respond.
- midi2lyre — MIDI player for Genshin Impact's Windsong Lyre with automatic key detection and note remapping.
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