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Refactor region analysis and label generation
CMake
#63:
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fe7eb35
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9m 26s
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Add Blueprint script decoding and re/ exports
CMake
#62:
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9m 27s
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Add class default dumps and thread-safe hooks
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#61:
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7m 25s
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Route native Blueprint calls through ProcessEvent
CMake
#60:
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9m 18s
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Split Unreal SDK API and add runtime pieces
CMake
#59:
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9m 20s
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9m 20s
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Add Unreal delegate subscriptions
CMake
#58:
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6m 21s
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Restructure Unreal sources into subdirectories
CMake
#57:
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7m 39s
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Organize Unreal SDK generation and blueprint loads
CMake
#56:
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Improve Unreal type dumps and menu UX
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#55:
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Add Unreal function hooks & frame views
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#54:
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Add detailed Unreal bootstrap diagnostics
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#53:
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Find module exports & improve name-pool parsing
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#52:
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Add dwmapi proxy & fixed Unreal object array support
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#51:
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Add delegate virtuals, interfaces, engine & UI fixes
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#50:
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condense Unreal source comments
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#49:
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Add Unreal lifecycle and script hooks
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#48:
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Use engine property virtuals for set hashing
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#47:
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Unreal frame-loop and memory safety hardening
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#46:
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Update README.md
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#45:
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Refresh README with usage and status docs
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#44:
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Add Unreal place and enum support
CMake
#43:
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Add Unreal type dump
CMake
#42:
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Add Unreal Engine backend and SDK generator
CMake
#41:
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Add Unreal runtime discovery and backend
CMake
#40:
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Add Unreal runtime API and bootstrap
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#39:
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