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Snapshots
Here are snapshots of the different states of the game (in order of most recent to oldest).
This shows off the new window API (PAW), as well as the HUD (bottom of screen), the movement overlay (the colored tiles), the readded animated whales, and the introduction of ports (a very crude example can be seen on the left side of the screen).
Introduced new PAW system (Window system), also introduced ship movement indication (where and where not a ship could move to).
The new Game Window API (PAW) makes it easy to place and manipulate windows inside the game.
Battleships have been added to the game, and they move around a little. Additional memory and cpu optimizations have been implemented as well.
Here we can see the error with rivers, running into the oceans.
Here we can see the fix for it.
If there is an issue or notification that needs to be delivered to a specific tile/entity, a dialog can now point to it. At the top of the screen, you can see the work in progress status bar/information bar.
This is an animated demo of the tank freely moving where ever it wishes to go. Again, the tank is still amphibious. The animation is actually suppose to be in reverse, as it is meant to indicate issue #95.
We have added a tank to the game, and will move based on where the mouse is located in the entity. At this point, the Tank is an Amphibious vehicle, meaning it can go on water.
Here the game is showing off its latest features - a new rendering system, fullscreen, dynamic grid, and in-game windows. The humans can only be on tiles that have a little bit of land or more. (The human images are used for testing purposes, and are copyright of Mojang AB. The actual game will not have these images in it.)
Here the game is showing off its new rendering engine. We can also see there is now an adjustable screen size (or not...). The world size can now be very very large, without hampering the updator, or the visuals.
This is not the earliest visual of the game. Earlier on, the world was static, slow, and zoomable. Here the Game is movable, but lacks speed and visual improvements.
This is the very earliest version of the game that existed. Originally it was part of Dagen.












