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Fix stacked trees at zone boundaries#2778

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petchema wants to merge 1 commit intoInterkarma:masterfrom
petchema:fix-stacked-trees
Open

Fix stacked trees at zone boundaries#2778
petchema wants to merge 1 commit intoInterkarma:masterfrom
petchema:fix-stacked-trees

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@petchema
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@petchema petchema commented Mar 8, 2026

TerrainSampler.HeightmapDimension returns a number of vertices, so (fence post problem) the height map dimension is heightmapScale.x * (HeightmapDimension - 1), not heightmapScale.x * HeightmapDimension.

By using the latter, nature billboards are placed too far apart from one another, and the last billboard of a zone can land very close to the first billboard of the next zone.

Say tDim = 128 and hDim = 129 (default values),
scale = terrainData.heightmapScale.x * (float)hDim / (float)tDim = 6.4500003
largest x value is x = tDim - 1 = 127
x * scale = 819.14996

when zone is terrainData.heightmapScale.x * (float)(hDim - 1) = 819.2

TerrainSampler.HeightmapDimension returns a number of vertices, so
(fence post problem) the height map dimension is heightmapScale.x *
(HeightmapDimension - 1), not heightmapScale.x * HeightmapDimension.

By using the latter, nature billboards are placed too far apart from one
another, and the last billboard of a zone can land very close to the
first billboard of the next zone.

Say tDim = 128 and hDim = 129 (default values),
scale = terrainData.heightmapScale.x * (float)hDim / (float)tDim =
6.4500003
largest x value is x = tDim - 1 = 127
x * scale = 819.14996

when zone is terrainData.heightmapScale.x * (float)(hDim - 1) = 819.2
@petchema
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petchema commented Mar 8, 2026

@KABoissonneault
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Honestly not surprised to see off-by-ones in this code. Gonna have a look later, at least it's code I'm familiar with.

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