feat: boundary boxes ride the morph — MorphView.groups, FLIPed between views - #112
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…n views A view's GroupBox[] (same y-up plane as its layout) embeds as screen-coordinate boxes keyed by id ?? title. The engine glides/resizes a box present in both views and fades one that leaves — the carve walkthrough's card slides out of the Terraform box INTO the chant box, and without the boxes moving there is no story (behold#230 M2b). statusTokens exported so a tinted morph box strokes identically to the static groupBox. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UXwApfRA4Pvoou5Ajj8qHV
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Claude-Session: https://claude.ai/code/session_01UXwApfRA4Pvoou5Ajj8qHV Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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behold's carve morph (behold#230 M2b, the #254 next-beats queue) needs the boxes to move: the carved card slides out of the
legacy-tf — terraformbox into theapp — chantbox.renderMorphHtmlonly morphed node badges; boxes did not exist in the artifact.MorphView.groups?: GroupBox[]— the same boxes a caller handsrenderSvg, same y-up centre-based plane as the layout.id ?? title; the runtime creates each box on first sight (withpin-instant, so it appears in place), FLIPs position via the group transform and size via rect geometry transitions, and fades a box absent from the target view — the node badges' exact contract.statusbakes the themed stroke (statusTokensnow exported) so a tinted box reads identically in the static SVG and the morph, before and after a live theme switch.boxes: [].🤖 Generated with Claude Code
https://claude.ai/code/session_01UXwApfRA4Pvoou5Ajj8qHV