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  • 中国香港特别行政区

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Hjjj0918/README.md

Huang Jiangzixuan

"Bridging the gap between bits and atoms."

Undergraduate in Computer Science at The University of Hong Kong and Vision Group member of the HKU RoboMaster Team. I work on real-world perception systems, vision-language reasoning, autonomous agents, and embodied AI.

My current interests sit at the intersection of:

  • Vision-language models: spatial reasoning, visual grounding, and geometry-aware multimodal inference.
  • Computer vision: detection, segmentation, depth estimation, calibration, and robust state estimation.
  • Autonomous systems: perception-to-action pipelines, closed-loop control, and real-time deployment.

Research Interests

Foundation Models & Agents

I am interested in how LLMs and VLMs reason, plan, use tools, and maintain context over long-horizon tasks.

  • Tool-augmented reasoning
  • Persistent context and memory
  • Multimodal planning and evaluation
  • Agent reliability under incomplete observations

Geometry-Aware Visual Reasoning

I study whether explicit visual geometry can make VLM reasoning more reliable on real images.

  • Object-level spatial representations
  • Depth and segmentation assisted reasoning
  • Spatial relation and physical-size questions
  • Separating perception failures from reasoning failures

Real-World Perception Systems

I build and optimize perception pipelines for dynamic physical environments.

  • Object detection and instance segmentation
  • Camera calibration and 6-DoF pose estimation
  • PnP, Kalman filtering, and state estimation
  • CUDA, OpenCV, and real-time CV optimization

Projects

Geometry-aware visual reasoning pipeline for evaluating whether object detection, SAM2 segmentation, Depth Anything V2 relative depth, and object-level geometry can improve VLM spatial reasoning.

The project builds a staged benchmark pipeline:

image -> detection -> segmentation -> depth
      -> geometry -> reasoning -> evaluation

Current features include YOLO detection, label normalization, SAM2 mask generation, depth estimation, object-level geometry extraction, reasoning prompt generation, a geometry-only rule baseline, and failure analysis that separates upstream perception errors from reasoning errors.

Real-time deep learning aim bot for Aimlab Sixshot. The system uses screen capture, target detection, and hardware mouse control at 100+ FPS.

Built a custom MiniUNet with approximately 467K parameters for Gaussian heatmap regression, plus an end-to-end workflow from interactive labeling to real-time inference and adaptive flick control.

Stack

ML & Vision

PyTorch · OpenCV · CUDA

Languages

Python · C++ · C# · Java · JavaScript

Robotics & Infrastructure

Linux · ROS · Docker · Git · MySQL · LaTeX

Frontend & Tools

React · Vue · TypeScript · Unity

Contact

Pinned Loading

  1. GeoVLM-SceneReasoner GeoVLM-SceneReasoner Public

    A lightweight research pipeline for evaluating whether explicit object-level geometry can improve visual spatial reasoning in vision-language models

    Python

  2. Aimlab-sixshot Aimlab-sixshot Public

    Real-time deep learning aim bot for Aimlab Sixshot — MiniUNet detection + Interception driver control

    Python 2

  3. Neural-Elo Neural-Elo Public

    A Deep Learning-based matchmaking engine replacing traditional 1D Elo with high-dimensional features for fairer and smarter competitive gaming.

    Python 2