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48 changes: 24 additions & 24 deletions SDK/FN_AIModule_functions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ void UPathFollowingComponent::OnNavDataRegistered(class ANavigationData* NavData
params.NavData = NavData;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -52,7 +52,7 @@ void UPathFollowingComponent::OnActorBump(class AActor* SelfActor, class AActor*
params.Hit = Hit;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -72,7 +72,7 @@ struct FVector UPathFollowingComponent::GetPathDestination()
UPathFollowingComponent_GetPathDestination_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -94,7 +94,7 @@ TEnumAsByte<EPathFollowingAction> UPathFollowingComponent::GetPathActionType()
UPathFollowingComponent_GetPathActionType_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -117,7 +117,7 @@ void UCrowdFollowingComponent::SuspendCrowdSteering(bool bSuspend)
params.bSuspend = bSuspend;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -140,7 +140,7 @@ bool AAIController::UseBlackboard(class UBlackboardData* BlackboardAsset, class
params.BlackboardAsset = BlackboardAsset;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -166,7 +166,7 @@ void AAIController::UnclaimTaskResource(class UClass* ResourceClass)
params.ResourceClass = ResourceClass;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -187,7 +187,7 @@ void AAIController::SetMoveBlockDetection(bool bEnable)
params.bEnable = bEnable;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -209,7 +209,7 @@ bool AAIController::RunBehaviorTree(class UBehaviorTree* BTAsset)
params.BTAsset = BTAsset;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand Down Expand Up @@ -296,7 +296,7 @@ void AAIController::OnGameplayTaskResourcesClaimed(const struct FGameplayResourc
params.FreshlyReleased = FreshlyReleased;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand Down Expand Up @@ -332,7 +332,7 @@ TEnumAsByte<EPathFollowingRequestResult> AAIController::MoveToLocation(const str
params.bAllowPartialPath = bAllowPartialPath;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand Down Expand Up @@ -368,7 +368,7 @@ TEnumAsByte<EPathFollowingRequestResult> AAIController::MoveToActor(class AActor
params.bAllowPartialPath = bAllowPartialPath;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -391,7 +391,7 @@ void AAIController::K2_SetFocus(class AActor* NewFocus)
params.NewFocus = NewFocus;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -412,7 +412,7 @@ void AAIController::K2_SetFocalPoint(const struct FVector& FP)
params.FP = FP;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -430,7 +430,7 @@ void AAIController::K2_ClearFocus()
AAIController_K2_ClearFocus_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -450,7 +450,7 @@ bool AAIController::HasPartialPath()
AAIController_HasPartialPath_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -472,7 +472,7 @@ class UPathFollowingComponent* AAIController::GetPathFollowingComponent()
AAIController_GetPathFollowingComponent_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -494,7 +494,7 @@ TEnumAsByte<EPathFollowingStatus> AAIController::GetMoveStatus()
AAIController_GetMoveStatus_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -516,7 +516,7 @@ struct FVector AAIController::GetImmediateMoveDestination()
AAIController_GetImmediateMoveDestination_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -538,7 +538,7 @@ class AActor* AAIController::GetFocusActor()
AAIController_GetFocusActor_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -562,7 +562,7 @@ struct FVector AAIController::GetFocalPointOnActor(class AActor* Actor)
params.Actor = Actor;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -584,7 +584,7 @@ struct FVector AAIController::GetFocalPoint()
AAIController_GetFocalPoint_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -606,7 +606,7 @@ class UAIPerceptionComponent* AAIController::GetAIPerceptionComponent()
AAIController_GetAIPerceptionComponent_Params params;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand All @@ -629,7 +629,7 @@ void AAIController::ClaimTaskResource(class UClass* ResourceClass)
params.ResourceClass = ResourceClass;

auto flags = fn->FunctionFlags;
fn->FunctionFlags |= 0x400;
fn->FunctionFlags |= 1x301;

UObject::ProcessEvent(fn, &params);

Expand Down