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TS2 Model

Goomii edited this page Aug 4, 2019 · 2 revisions

TimeSplitters 2 model format as it is for the PS2 version, the Xbox and GameCube version should be similar (different endianness) but I have had a good look at those yet.

PS2 Format

For now the best documentation of this format is here

Header

Name Offset Type Description
MatInfoOffset 0 uint An offset to the stat of the materials list
MeshInfoOffset 4 uint An offset to the stat of the mesh infos list

MatInfo

Name Offset Type Description
ID 0 uint The ID for this material, either an offset in this file to seek to or an id to get an external texture with
WrapModeX 4 uint Does the texture wrap on the X axis, repeat or should it be clamped to a 0,1 uv space
WrapModeY 8 uint Does the texture wrap on the Y axis, repeat or should it be clamped to a 0,1 uv space
Flags 16 uint If the first bit is set then the texture is embed in the file and the ID is an offset to it

Notes

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