Skip to content
Navigation Menu
Sign in
Appearance settings
Platform
AI CODE CREATION
GitHub Copilot
Write better code with AI
GitHub Copilot app
Direct agents from issue to merge
MCP Registry
Integrate external tools
DEVELOPER WORKFLOWS
Actions
Automate any workflow
Codespaces
Instant dev environments
Issues
Plan and track work
Code Review
Manage code changes
Code Quality
Enforce quality at merge
APPLICATION SECURITY
GitHub Advanced Security
Find and fix vulnerabilities
Code security
Secure your code as you build
Secret protection
Stop leaks before they start
EXPLORE
Why GitHub
Documentation
Blog
Changelog
Marketplace
View all features
Solutions
BY COMPANY SIZE
Enterprises
Small and medium teams
Startups
Nonprofits
BY USE CASE
App Modernization
DevSecOps
DevOps
CI/CD
View all use cases
BY INDUSTRY
Healthcare
Financial services
Manufacturing
Government
View all industries
View all solutions
Resources
EXPLORE BY TOPIC
AI
Software Development
DevOps
Security
View all topics
EXPLORE BY TYPE
Customer stories
Events & webinars
Ebooks & reports
Business insights
GitHub Skills
SUPPORT & SERVICES
Documentation
Customer support
Community forum
Trust center
Partners
View all resources
Open Source
COMMUNITY
GitHub Sponsors
Fund open source developers
PROGRAMS
Security Lab
Maintainer Community
Accelerator
GitHub Stars
Archive Program
REPOSITORIES
Topics
Trending
Collections
Enterprise
ENTERPRISE SOLUTIONS
Enterprise platform
AI-powered developer platform
AVAILABLE ADD-ONS
GitHub Advanced Security
Enterprise-grade security features
Copilot for Business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Pricing
Type
/
to search
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
Uh oh!
There was an error while loading.
Please reload this page
.
GeneralsOnlineDevelopmentTeam
/
GameClient
Public
forked from
TheSuperHackers/GeneralsGameCode
Notifications
You must be signed in to change notification settings
Fork
16
Star
72
Code
Pull requests
312
Actions
Projects
Security and quality
0
Insights
Additional navigation options
Code
Pull requests
Actions
Projects
Security and quality
Insights
Actions: GeneralsOnlineDevelopmentTeam/GameClient
Actions
All workflows
Workflows
Build Historical
Build Historical
Build Toolchain
Build Toolchain
Check Replays
Check Replays
GenCI
GenCI
Validate Pull Request
Validate Pull Request
.github/workflows/weekly-release.yml
.github/workflows/weekly-release.yml
Disabled
Show more workflows...
Management
Caches
Validate Pull Request
Validate Pull Request
Actions
Loading...
Loading
Sorry, something went wrong.
Uh oh!
There was an error while loading.
Please reload this page
.
will be ignored since log searching is not yet available
Show workflow options
Create status badge
Create status badge
Loading
Uh oh!
There was an error while loading.
Please reload this page
.
validate-pull-request.yml
will be ignored since log searching is not yet available
654 workflow runs
654 workflow runs
Event
Filter by Event
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching events.
Status
Filter by Status
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching statuses.
Branch
Filter by Branch
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching branches.
Actor
Filter by Actor
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching users.
fix(rendering): Prevent crash in Render2DClass::Set_Texture and fix REF_PTR_SET self-assignment
Validate Pull Request
#676:
Pull request
#546
opened by
seer-by-sentry
Bot
32s
32s
View #546
View workflow file
fix(render): Restore windowed fullscreen to prevent device loss
Validate Pull Request
#675:
Pull request
#545
opened by
sailro
31s
31s
View #545
View workflow file
fix: Prevent PlayerList::newGame array out-of-bounds and null dereferences
Validate Pull Request
#674:
Pull request
#544
opened by
seer-by-sentry
Bot
29s
29s
View #544
View workflow file
fix: Prevent ThingTemplate::parseModuleName null dereference crash
Validate Pull Request
#673:
Pull request
#543
opened by
seer-by-sentry
Bot
22s
22s
View #543
View workflow file
bugfix(rendering): Handle null texture surface creation gracefully
Validate Pull Request
#672:
Pull request
#542
opened by
seer-by-sentry
Bot
21s
21s
View #542
View workflow file
fix(loadscreen): Prevent null dereferences in ChallengeLoadScreen::init
Validate Pull Request
#671:
Pull request
#541
opened by
seer-by-sentry
Bot
26s
26s
View #541
View workflow file
fix(drawable): Prevent crash when copying null tint envelope to rider
Validate Pull Request
#670:
Pull request
#540
opened by
seer-by-sentry
Bot
33s
33s
View #540
View workflow file
chore: Change view match online url to Strata
Validate Pull Request
#669:
Pull request
#539
edited by
JoKeRZH429
27s
27s
View #539
View workflow file
chore: Change view match online url to Strata
Validate Pull Request
#668:
Pull request
#539
synchronize by
JoKeRZH429
20s
20s
View #539
View workflow file
chore: Change view match online url to Strata
Validate Pull Request
#667:
Pull request
#539
opened by
JoKeRZH429
24s
24s
View #539
View workflow file
feat(online): Add Discord Rich Presence
Validate Pull Request
#666:
Pull request
#538
edited by
VodkaNET
23s
23s
View #538
View workflow file
feat(online): Add Discord Rich Presence
Validate Pull Request
#665:
Pull request
#538
opened by
VodkaNET
23s
23s
View #538
View workflow file
genovly audio-v2: startup-chain tracing + overlay upgrade-queue debug
Validate Pull Request
#664:
Pull request
#537
reopened by
nathan-soul
31s
31s
View #537
View workflow file
genovly audio-v2: startup-chain tracing + overlay upgrade-queue debug
Validate Pull Request
#663:
Pull request
#537
opened by
nathan-soul
24s
24s
View #537
View workflow file
fix: Prevent crash when Add_Engine_Ref called on null vertex/index buffer
Validate Pull Request
#662:
Pull request
#536
opened by
seer-by-sentry
Bot
30s
30s
View #536
View workflow file
fix(camerasystem): Prevent double-removal in CameraShakeSystemClass destructor
Validate Pull Request
#661:
Pull request
#535
opened by
seer-by-sentry
Bot
26s
26s
View #535
View workflow file
fix(team): Prevent null dereference in TeamFactory::createTeam
Validate Pull Request
#660:
Pull request
#534
opened by
seer-by-sentry
Bot
21s
21s
View #534
View workflow file
fix: Fix Frenzy smoke effect intermittently not rendering at 60Hz
Validate Pull Request
#659:
Pull request
#533
opened by
MrS-ibra
32s
32s
View #533
View workflow file
fix: Fix lobby lockup when hosting while disconnected from backend
Validate Pull Request
#658:
Pull request
#532
opened by
MrS-ibra
20s
20s
View #532
View workflow file
refactor: Simplify defeated player kick logic when observers are disabled for current lobby
Validate Pull Request
#657:
Pull request
#531
opened by
MrS-ibra
54s
54s
View #531
View workflow file
fix: Fix listbox row animation reliability to be opt-in and frame rate independent
Validate Pull Request
#656:
Pull request
#530
opened by
MrS-ibra
38s
38s
View #530
View workflow file
bugfix: fix listbox row animation reliability to be opt-in and frame rate independent
Validate Pull Request
#655:
Pull request
#475
synchronize by
MrS-ibra
42s
42s
View #475
View workflow file
bugfix: fix listbox row animation reliability to be opt-in and frame rate independent
Validate Pull Request
#654:
Pull request
#475
synchronize by
MrS-ibra
35s
35s
View #475
View workflow file
bugfix: fix listbox row animation reliability to be opt-in and frame rate independent
Validate Pull Request
#653:
Pull request
#475
synchronize by
MrS-ibra
42s
42s
View #475
View workflow file
fix: Fix game hang when taking screenshots
Validate Pull Request
#652:
Pull request
#528
edited by
MrS-ibra
53s
53s
View #528
View workflow file
Previous
1
2
3
4
5
…
26
27
Next
You can’t perform that action at this time.