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feat: rich quick-action sets for six games - #31
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Every command here is verified against the game's own docs (minecraft.wiki, terraria.wiki.gg, pzwiki.net, Valve's CS2 command list, Stunlock's own server instructions, ARK admin docs) — no guessed commands. - minecraft-java: adds set-difficulty and an announce-restart SEQUENCE (warn -> save-all flush -> stop). Save now flushes. REMOVES whitelist-add and whitelist-remove: the Players tab already owns whitelist, and two UIs for one operation is what the action spec forbids. - terraria: its FIRST actions, over the new stdin transport — broadcast, save, set-time, settle water, MOTD. Terraria's time commands are bare words, so set-time's template is just the param. No set-weather: Terraria has no weather command. - project-zomboid: reload-config plus the world-event triggers the game is loved for — chopper, gunshot, alarm. - cs2: restart-round, change-map, exec config, warmup. - v-rising: announcerestart (Stunlock's own, auto-localised per player) and cancelshutdown. - ark: SetTimeOfDay and DestroyWildDinos. No 'cheat' prefix — over RCON the session is already admin. All actions are grouped World/Server for the new sectioned card. Signed-off-by: valgulnecron <39313199+ValgulNecron@users.noreply.github.com>
…games
Palworld's RCON is officially deprecated upstream ('scheduled to stop
functioning in an upcoming update'), so it moves to the REST admin API
(protocol: palworld, port 8212). The image already exposes REST_API_ENABLED
and REST_API_PORT, and the REST API authenticates against the same
AdminPassword RCON used — so the operator's generated password lands via
the existing ADMIN_PASSWORD, unchanged. The migration is a net gain: it
brings a real players list, and an announce that keeps its spaces (the
deprecated RCON's Broadcast truncated at the first space).
Palworld kick/ban are deliberately NOT offered: the REST API moderates by
userId while the players list yields display names, and the agent carries
one value to both — a button would risk targeting the wrong account. Same
reasoning as DayZ.
First actions for rust (broadcast/save/set-time over webrcon) and
dont-starve-together (Lua c_* over the stdin transport, incl. a danger
rollback). factorio gets save only and satisfactory save-game only — both
consoles are genuinely that sparse, and saying so beats inventing buttons.
Records why five games get none: valheim (no stdin input at all), dayz (BE
too restricted to verify), 7dtd + garrys-mod (images can't wire a console
password), enshrouded (no remote console).
Also fixes three user-facing descriptions that had gone stale as the
protocols landed — rust, dayz and satisfactory each still told the user
their console was unsupported.
Signed-off-by: valgulnecron <39313199+ValgulNecron@users.noreply.github.com>
Its 'No console, no RCON' section claimed the agent has no BattlEye client and that rcon.protocol is none — both untrue since the battleye protocol landed. The file was written before that and had never been committed, so it slipped through. Now describes the real setup: battleye on UDP 2305 via ServerZ's BE_* env, loopback-pinned, and why kick/ban and quick actions are deliberately absent. Signed-off-by: valgulnecron <39313199+ValgulNecron@users.noreply.github.com>
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The 'fix version' commits (1adc510, 7b4e7c0) were branched from PR #31 (1d153c2) and force-pushed over main, silently dropping the already-merged PR #32 (per-game CurseForge/Steam ids: ARK curseforgeGameID 83374, CS2 Workshop browse) and PR #33 (module YAML .schema/ + editor modelines). The published registry still served ark:1.0.8 / cs2:1.1.0 from that lost state, but with the pre-bump gameplaneMinVersion: 0.2.0, so a v0.2.0-beta.7 operator rejected them (0.2.0-beta.7 < 0.2.0 by semver). Merge c093ea2 (the PR #33 tip) back in to restore that work. The 3-way merge keeps main's 0.2.0 -> 0.2.0-beta.7 gameplaneMinVersion bump (incl. the minecraft-java correction) on the min-version lines and takes c093ea2's content everywhere else: ark 1.0.8 + CurseForge id, cs2 1.1.0 + Workshop, .schema/ + modelines. Republishing from here overwrites the orphan ark:1.0.8 / cs2:1.1.0 tags with the correct min-version. Signed-off-by: valgulnecron <39313199+ValgulNecron@users.noreply.github.com>
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Phase 4 of the console-protocols spec — the quick-action content, batch 1.
Every command string is verified against the game's own documentation (minecraft.wiki, terraria.wiki.gg, pzwiki.net, Valve's CS2 command list, Stunlock's own server instructions, ARK admin docs). Nothing guessed — where a command couldn't be verified, it isn't here.
set-difficulty;announce-restartas a sequence (warn →save-all flush→stop); save now flushes. Removeswhitelist-add/whitelist-remove— the Players tab already owns whitelist, and the action spec forbids two UIs for one operation.reload-config+ the world-event triggers the game is loved for:chopper,gunshot,alarm.restart-round,change-map(danger),execconfig,warmup-start.announcerestart(Stunlock's own — auto-localised per player) andcancelshutdown.SetTimeOfDay,DestroyWildDinos(danger). Nocheatprefix — over RCON the session is already admin.All actions carry
group: World|Serverfor the new sectioned card.Two details worth noting:
set-timetemplate is just{{.Params.time}}— its time commands are bare words (dawn/noon/dusk/midnight), each its own console command, so the enum param is the command. Terraria has no weather command, noted in the template.🤖 Generated with Claude Code