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Material Combiner

An editor tool used to optimise meshes and materials for better draw call batching.

Setup

Find the manifest.json file in the Packages folder of your project and add the following line to dependencies field:

 "com.dino.material-combiner": "https://github.com/GallopingDino/material-combiner.git"

Usage

Select Window -> Material Combiner, drag model prefabs into Prefabs field, configure combiner settings and start optimisation. This might take a few minutes.

Author

Vladimir Kuznetsov, a game developer.

License

This library is under the MIT License.

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An editor tool used to optimise meshes and materials for better draw call batching.

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