Fix fluid icons rendering cropped when sprites are padded - #161
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Eldrinn-Elantey wants to merge 1 commit into
Open
Fix fluid icons rendering cropped when sprites are padded#161Eldrinn-Elantey wants to merge 1 commit into
Eldrinn-Elantey wants to merge 1 commit into
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Summary
Fluid textures were tiled using the sprite resolution as the tile size. When the block atlas is loaded with padding, which Angelica does by default for its RGSS texture filtering, the sprite reports twice its logical size while the UV range still covers the visible area, so only the top left quarter of the icon was drawn. The same happened with hd resource packs.
The tile size is now a fixed 16 gui pixels, which is independent of the sprite resolution, so tall tanks keep tiling the icon as before.
Reproduction: Angelica installed with Texture Filtering set to RGSS, open any gui with a fluid slot, for example Super Tank I (Супер резервуар I) in GregTech.
https://discord.com/channels/181078474394566657/522098956491030558/1539008537043148910
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