Fix client height bounds - #116
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RecursivePineapple merged 4 commits intoAug 22, 2026
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Huh did we really never handle dimension transitions? Looks good to me. |
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Looks good for the most part. I have two minor concerns.
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| @Inject(method = "readPacketData", at = @At("TAIL")) | ||
| private void cubicChunks$readHeightInfo(PacketBuffer data, CallbackInfo ci) { | ||
| if (data.readableBytes() < 16) return; |
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This is fragile, if there's a buffer underrun because of a mixin conflict we should just crash
| @Expression("this.clientWorldController.isRemote = true") | ||
| @Inject(method = "handleRespawn", at = @At("MIXINEXTRAS:EXPRESSION")) | ||
| void initRespawnedClientCubicWorld(S07PacketRespawn packetIn, CallbackInfo ci) { | ||
| if (packetIn instanceof ICubicRespawnPacket cubicRespawnPacket) { |
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This instanceof should just be a cast, we don't want this silently breaking if someone removes the mixin (or breaks it by accident)
RecursivePineapple
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Aug 22, 2026
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Fixes #110 by not treating positions outside the configured world bounds as unloaded terrain, which caused the client to permanently apply the vanilla missing-chunk fall speed clamp.
Also syncs world and generation height bounds through S07PacketRespawn. Previously respawning would cause dimensions to be 0...256 on the client side until relogging