Fix drowning effect interval math - #147
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boubou19 merged 2 commits intoAug 21, 2026
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Summary
This PR fixes two issues with the damage interval calculation for the Drowning potion effect. First of all, it fixes the issue that happens when the value of
amplifieris higher than 20: due to integer division,20 / amplifieris0, which causes a divide by zero ArithmeticException during the modulo division. Secondly, it fixes a divide by zero error when the potion amplifier is 255, caused by the byte value being interpreted as a signed byte instead of an unsigned one on half of the ticks, leading to20 / (-1 + 1)division by zero.Closes GTNewHorizons/GT-New-Horizons-Modpack#26399
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