Fix bound blade not dropping blood shards if you kill in one hit - #141
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Item::hitEntity is called after LivingDropsEvent for some reason, meaning the weakness was applied after the check for it to add blood shards to the items dropped by mobs. This made it impossible to get blood shards if you killed the mob in one hit (or if you left it on low health and hit it again after the weakness ran out).
This moves the weakness effect application to LivingHurtEvent which is called before the drops are gathered. Also moves the LivingDropsEvent from its own special class to the one with all the other handlers.
Before this change:
before.mp4
After:
after.mp4