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@Frozen-Projects

Frozen-Projects

RULE 1:

You can use my public plugins with your commercial, no-commercial and in-house projects without GPL-ish restrictions but you can't resell them with any means on any marketplace but you can merely share them as free with credits.

RULE 2:

There is and will no support for older engine versions. All plugins will be updated after one month of new engine release. If you need to use our plugins with older engines,

  • create new blank plugin with exactly same name,
  • copy source folder.
  • If there is no engine api change, it will work. If there is one, you have to fix them. Generally, Epic changes getters & setters and Visual Studio logs are enough to fix them.

Pinned Loading

  1. MeshOperations MeshOperations Public

    UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.

    C++ 42 7

  2. WindowSystem WindowSystem Public

    UE5 runtime external window creation, local multiplayer layout customization and file drag drop support system.

    C++ 20 4

  3. ExtendedVars ExtendedVars Public

    UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.

    C++ 15 5

  4. AI_Cactus AI_Cactus Public

    Cactus AI framework plugin for UE5 to run local LLMs at runtime. https://github.com/cactus-compute/cactus

    C++ 13 1

  5. FF_PugiXml FF_PugiXml Public

    Unreal Engine 5 crossplatform runtime XML parser, editor and creation plugin.

    C++ 11 2

  6. FF_History FF_History Public

    UE5 plugin to access variables member variables with only names and save them to custom paths.

    C++ 9 4

Repositories

Showing 10 of 19 repositories
  • ExtendedVars Public

    UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.

    Frozen-Projects/ExtendedVars’s past year of commit activity
    C++ 15 5 0 0 Updated Jan 1, 2026
  • open62541 Public Forked from open62541/open62541

    Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0

    Frozen-Projects/open62541’s past year of commit activity
    C 0 MPL-2.0 1,380 0 0 Updated Jan 1, 2026
  • cactus Public Forked from cactus-compute/cactus

    A cross-platform framework for deploying LLMs, VLMs, Embedding Models, TTS models and more locally on smartphones.

    Frozen-Projects/cactus’s past year of commit activity
    C++ 0 283 0 0 Updated Jan 1, 2026
  • RuntimeLogger Public

    UE5 runtime logger plugin for shipping builds without third party dependency.

    Frozen-Projects/RuntimeLogger’s past year of commit activity
    C++ 0 1 0 0 Updated Dec 31, 2025
  • FF_DB_Connectors Public

    UE5 database connectors and virtual file map plugin. (ODBC, OLEDB, LevelDB, LMDB, SQLite, PostgreSQL, Mongo, Redis)

    Frozen-Projects/FF_DB_Connectors’s past year of commit activity
    C++ 0 0 0 0 Updated Dec 30, 2025
  • FF_QR_Processor Public

    UE5 Async QR Reader and Generator Plugin

    Frozen-Projects/FF_QR_Processor’s past year of commit activity
    C++ 0 0 0 0 Updated Dec 29, 2025
  • FF_PDFium Public

    Unreal Engine 5 crossplatform runtime PDF render, reader/parser and writer plugin based on Google PDFium.

    Frozen-Projects/FF_PDFium’s past year of commit activity
    C++ 1 0 0 0 Updated Dec 29, 2025
  • WindowSystem Public

    UE5 runtime external window creation, local multiplayer layout customization and file drag drop support system.

    Frozen-Projects/WindowSystem’s past year of commit activity
    C++ 20 4 0 0 Updated Dec 27, 2025
  • FF_PugiXml Public

    Unreal Engine 5 crossplatform runtime XML parser, editor and creation plugin.

    Frozen-Projects/FF_PugiXml’s past year of commit activity
    C++ 11 2 0 0 Updated Nov 26, 2025
  • MeshOperations Public

    UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.

    Frozen-Projects/MeshOperations’s past year of commit activity
    C++ 42 7 0 0 Updated Nov 26, 2025

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