Skip to content
@Franchino961-Mod

Franchino961-Mod

Header Banner

Typing Animation

Location Badge

GitHub CurseForge Discord Telegram

Profile Views Followers Badge Stars Badge


🌌 About Me

I am a Minecraft mod developer specializing in systems integration, gameplay mechanics, and automation tooling. I design and maintain performance-oriented mods using Java and Kotlin across major loaders (Forge, NeoForge, and Fabric), ensuring seamless compatibility and stability.

  • Minecraft Mod Engineering: Custom mechanics, pathfinding features, and gameplay automation.
  • Cross-Loader Stability: Developing modular structures targeting multiple versions and API environments.
  • Open Source Collaboration: Sharing optimized codebases to help server admins and developers build custom modded setups.

🚀 Open To

  • Custom mod commissions for large-scale servers and modpack distributions.
  • Integrating external automation tooling with Java/Kotlin game environments.
  • High-performance algorithm optimization contracts.

💻 Tech Stack

Core Technologies

Java Kotlin Gradle VS Code Git GitHub Actions


🛠️ Featured Projects

⚡ AE2 Draconic Fusion Autocrafter

Automates the complex Fusion Crafting process from Draconic Evolution using Applied Energistics 2.

Spec Detail
Stack Java, Forge/NeoForge, AE2 API
Scale Crucial technical block for late-game modded automation
Performance O(1) inventory check times, fully multithread-safe
Security Sandboxed server side container registry checks
Impact Eliminates manual item management loops for high-tier upgrades
Repository AE2-Draconic-Fusion-Autocrafter
🌾 Cobblemon - CobbleFarm

Adds tier-based block machinery to automate harvesting and farming Pokémon drop items.

Spec Detail
Stack Java, Cobblemon API, Forge/Fabric
Scale Broad deployment on dedicated automation servers
Performance Cached drops lookup table, minimal entity update ticking
Security Compliant with Spigot/Forge block interaction permissions
Impact Bridges Minecraft technology mods and Cobblemon resource loops
Repository Cobblemon-CobbleFarm
🦖 Cobblemon - DynamaxUnleashed

Enables giant overworld Dynamax and Gigantamax form models outside standard battles.

Spec Detail
Stack Java, Kotlin, Cobblemon, Mega Showdown Integration
Scale Immersion-enhancing server utility
Performance Optimized client-side model updates, zero tick latency
Security Safe custom animation and size scaling constraints
Impact Lets server admins introduce visually stunning boss battles
Repository Cobblemon-DynamaxUnleashed
⛏️ Cobblemon - FossilOre

Adds naturally spawning fossil ores in deep caves and ocean floors.

Spec Detail
Stack Java, WorldGen Engine, Forge/Fabric
Scale Integrates directly into vanilla world generation tables
Performance Fast chunk generation profiles, lightweight ore dictionary registrations
Security Safe chunk loading checks during worldgen steps
Impact Creates a vanilla-friendly pathway for players to obtain fossilized items
Repository Cobblemon-FossilOre
🗺️ Cobblemon - Where Spawn

Provides a clean, in-game search user interface to locate spawn requirements.

Spec Detail
Stack Java, UI Graphics Engine, Cobblemon
Scale Essential gameplay helper with highly interactive displays
Performance Cached registry queries, lazy texture assets load
Security Completely client-side safe execution
Impact Simplifies spawning knowledge queries directly within the game client
Repository Cobblemon-WhereSpawn
🧭 Megashowdown - Mega Compass

Structure-locating compasses using asynchronous pathfinding.

Spec Detail
Stack Java, Pathfinding Engine, Spigot/Forge APIs
Scale Utility items helping players target specific map highlights
Performance Async background structure calculations to eliminate lag
Security Checked against chunk load constraints
Impact Solves early game traversal issues on large servers
Repository Cobblemon-Megashowdown_Mega-Compass
🔋 Soul Foundry

Automates mob farming using technical components and machinery.

Spec Detail
Stack Java, Forge API, Gradle
Scale End-game factory integration features
Performance Heavy execution steps run off main tick thread
Security Prevents chunk loading locks and loop traps
Impact Scalable block-machinery for server mob processing loops
Repository Soul-Foundry

💼 Experience

Lead Mod Architect & Open Source Maintainer

Franchino961-Mod (Open Source) | 2023 - Present

  • Engineered high-performance structures and custom block systems in Forge, NeoForge, and Fabric.
  • Wrote asynchronous pathfinding solutions to eliminate main tick thread locks on large server clusters.
  • Configured automated Gradle build matrices and test deployments using GitHub Actions.
  • Minecraft Mods Java Kotlin NeoForge Gradle

🏆 Achievements

Recognition Details
Active Open Source Contributor Developed and maintained mod expansions with thousands of downloads.
Optimization Design Successfully reduced CPU ticking overhead by rewriting registry queries and custom block triggers.

🐍 Contribution Snake

Snake Animation


🎯 Current Focus

learning: "Advanced NeoForge Capability APIs & Kotlin Modding Patterns"
building: "Performance-tuned pathfinding algorithms for custom compass tooling"
exploring: "Multiplayer client-server packet optimization"
openTo: "Custom mod commissions, technical modpack consulting"

🤝 Connect

GitHub CurseForge Discord Telegram


"Simplicity is the ultimate sophistication. Code is the architecture."

Footer Banner

Pinned Loading

  1. Cobblemon-FossilOre Cobblemon-FossilOre Public

    Fabric addon for Cobblemon that generates fossil ores in world generation for reviving prehistoric Pokémon.

    Java

  2. Cobblemon-DynamaxUnleashed Cobblemon-DynamaxUnleashed Public

    Fabric addon for Cobblemon enabling Dynamax and Gigantamax transformations outside of battle.

    Java

Repositories

Showing 10 of 10 repositories

People

This organization has no public members. You must be a member to see who’s a part of this organization.

Top languages

Loading…

Most used topics

Loading…