I am a Minecraft mod developer specializing in systems integration, gameplay mechanics, and automation tooling. I design and maintain performance-oriented mods using Java and Kotlin across major loaders (Forge, NeoForge, and Fabric), ensuring seamless compatibility and stability.
- Minecraft Mod Engineering: Custom mechanics, pathfinding features, and gameplay automation.
- Cross-Loader Stability: Developing modular structures targeting multiple versions and API environments.
- Open Source Collaboration: Sharing optimized codebases to help server admins and developers build custom modded setups.
- Custom mod commissions for large-scale servers and modpack distributions.
- Integrating external automation tooling with Java/Kotlin game environments.
- High-performance algorithm optimization contracts.
⚡ AE2 Draconic Fusion Autocrafter
Automates the complex Fusion Crafting process from Draconic Evolution using Applied Energistics 2.
| Spec | Detail |
|---|---|
| Stack | Java, Forge/NeoForge, AE2 API |
| Scale | Crucial technical block for late-game modded automation |
| Performance | O(1) inventory check times, fully multithread-safe |
| Security | Sandboxed server side container registry checks |
| Impact | Eliminates manual item management loops for high-tier upgrades |
| Repository | AE2-Draconic-Fusion-Autocrafter |
🌾 Cobblemon - CobbleFarm
Adds tier-based block machinery to automate harvesting and farming Pokémon drop items.
| Spec | Detail |
|---|---|
| Stack | Java, Cobblemon API, Forge/Fabric |
| Scale | Broad deployment on dedicated automation servers |
| Performance | Cached drops lookup table, minimal entity update ticking |
| Security | Compliant with Spigot/Forge block interaction permissions |
| Impact | Bridges Minecraft technology mods and Cobblemon resource loops |
| Repository | Cobblemon-CobbleFarm |
🦖 Cobblemon - DynamaxUnleashed
Enables giant overworld Dynamax and Gigantamax form models outside standard battles.
| Spec | Detail |
|---|---|
| Stack | Java, Kotlin, Cobblemon, Mega Showdown Integration |
| Scale | Immersion-enhancing server utility |
| Performance | Optimized client-side model updates, zero tick latency |
| Security | Safe custom animation and size scaling constraints |
| Impact | Lets server admins introduce visually stunning boss battles |
| Repository | Cobblemon-DynamaxUnleashed |
⛏️ Cobblemon - FossilOre
Adds naturally spawning fossil ores in deep caves and ocean floors.
| Spec | Detail |
|---|---|
| Stack | Java, WorldGen Engine, Forge/Fabric |
| Scale | Integrates directly into vanilla world generation tables |
| Performance | Fast chunk generation profiles, lightweight ore dictionary registrations |
| Security | Safe chunk loading checks during worldgen steps |
| Impact | Creates a vanilla-friendly pathway for players to obtain fossilized items |
| Repository | Cobblemon-FossilOre |
🗺️ Cobblemon - Where Spawn
Provides a clean, in-game search user interface to locate spawn requirements.
| Spec | Detail |
|---|---|
| Stack | Java, UI Graphics Engine, Cobblemon |
| Scale | Essential gameplay helper with highly interactive displays |
| Performance | Cached registry queries, lazy texture assets load |
| Security | Completely client-side safe execution |
| Impact | Simplifies spawning knowledge queries directly within the game client |
| Repository | Cobblemon-WhereSpawn |
🧭 Megashowdown - Mega Compass
Structure-locating compasses using asynchronous pathfinding.
| Spec | Detail |
|---|---|
| Stack | Java, Pathfinding Engine, Spigot/Forge APIs |
| Scale | Utility items helping players target specific map highlights |
| Performance | Async background structure calculations to eliminate lag |
| Security | Checked against chunk load constraints |
| Impact | Solves early game traversal issues on large servers |
| Repository | Cobblemon-Megashowdown_Mega-Compass |
🔋 Soul Foundry
Automates mob farming using technical components and machinery.
| Spec | Detail |
|---|---|
| Stack | Java, Forge API, Gradle |
| Scale | End-game factory integration features |
| Performance | Heavy execution steps run off main tick thread |
| Security | Prevents chunk loading locks and loop traps |
| Impact | Scalable block-machinery for server mob processing loops |
| Repository | Soul-Foundry |
Franchino961-Mod (Open Source) | 2023 - Present
- Engineered high-performance structures and custom block systems in Forge, NeoForge, and Fabric.
- Wrote asynchronous pathfinding solutions to eliminate main tick thread locks on large server clusters.
- Configured automated Gradle build matrices and test deployments using GitHub Actions.
Minecraft ModsJavaKotlinNeoForgeGradle
| Recognition | Details |
|---|---|
| Active Open Source Contributor | Developed and maintained mod expansions with thousands of downloads. |
| Optimization Design | Successfully reduced CPU ticking overhead by rewriting registry queries and custom block triggers. |
learning: "Advanced NeoForge Capability APIs & Kotlin Modding Patterns"
building: "Performance-tuned pathfinding algorithms for custom compass tooling"
exploring: "Multiplayer client-server packet optimization"
openTo: "Custom mod commissions, technical modpack consulting""Simplicity is the ultimate sophistication. Code is the architecture."