feat: add Loft primitive that morphs between two 2D cross-sections - #58
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hbehrensj wants to merge 2 commits into
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feat: add Loft primitive that morphs between two 2D cross-sections#58hbehrensj wants to merge 2 commits into
hbehrensj wants to merge 2 commits into
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Ports the loft/morph algorithm from hbehrensj/loftmorph as a native parametric shape, mirroring the existing "gear" shape's integration pattern (toolbar entry, geometry builder, viewport render + boolean/ export dispatch, inspector panel, .skf format validation). Bottom and top ends are each independently configurable: shape (Oval/ Rectangle/Triangle/Pentagon/Hexagon), size (bottom follows the shape's own width/depth like every other primitive; top has its own absolute width/depth, mirroring how cone's topRadius works independently of its base), and rotation. Corner-anchored angle sampling keeps polygon corners crisp regardless of segment count or which two shapes are morphing between each other. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
gearGeometry.ts (the direct template for this file) has zero comments across 240 lines; keep only the ones that prevent a real regression (axis-swap/winding, why polygon ends aren't bbox-centered, and the buildAngles corner-anchoring summary) and tighten those to a line or two, per CONTRIBUTING.md's "keep comments short and useful". Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Summary
I built loftmorph as a standalone tool for lofting a
solid between two 2D cross-sections. Found SketchForge and wanted that as a real, parametric
primitive in the editor rather than an import-a-static-STL workaround — so this ports the
algorithm in as a new "Loft" shape next to Box/Cylinder/Gear.
Oval/Rectangle/Triangle/Pentagon/Hexagon on each end, independent size + rotation (top mirrors
how cone's Top Radius works independently of its base). Wired into every place "gear" touches.
Affects: storage (new
loft*fields in.skf), export (STL/OBJ/STEP via the existingboolean/export pipeline), and undo/redo (new fields added to the shape-equality check that backs
history dedup). No changes to grouping/import mechanics themselves.
Testing
npm run typecheck+ test suite (newloftGeometry.test.ts, including arotational-symmetry check that caught a real centering bug during development)
use as a boolean hole, export STL and re-import it, save a project and reload the page
Notes
slightly past its nominal bounding box, so the resize gizmo won't always hug the mesh exactly
in that combination. Cosmetic only — doesn't affect the generated geometry.