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This is the most basic example and a great starting place for new developers to Forge Networking. It will go over a program for sending messages between 2 (or more) connected machines.
The complex example shows many key concepts and will require more exploration of the code in order to better understand how all the network messages work. Below is a list of key features of the complex example:
Spawning proxy players
Changing scenes over the network
Real time view of other player's camera
Simple interpolated character controller
In scene network objects, even when changing between scenes
Persistent network objects between scenes (player characters)
Spawning of non-networked objects over the network