| Method | Returns |
|---|---|
| GetCurrentLevelName() | levelName: string |
| GetCurrentGameModeName() | gameModeName: string |
| GetCurrentRounds() | rounds: int |
| GetCurrentRound() | round: int |
| GetCurrentLevelInfo() | levelName: string, gameModeName: string, rounds: int, round: int |
| GetNextLevelName() | levelName: string |
| GetNextGameModeName() | gameModeName: string |
| GetNextRounds() | rounds: int |
| GetNextLevelInfo() | levelName: string, gameModeName: string, rounds: int |
| GetLevelNameForIndex(index: string) | levelName: string |
| GetGameModeNameForIndex(index: string) | gameModeName: string |
| GetRoundsForIndex(index: string) | rounds: int |
| GetLevelInfoForIndex(index: string) | levelName: string, gameModeName: string, rounds: int |
| IsNextLevelDifferent(isLevelDestroyed: bool) | isNextLevelDifferent: bool |
| GetList() | levelInfo: {levelName: string, gameModeName: string, rounds: int} |
| SetNextLevel(levelName: string, gameModeName: string, rounds: int) | bool |
| SetNextLevelIndex(index: int) | bool |
| Add(levelName: string, gameModeName: string, rounds: int) | bool |
| Add(levelName: string, gameModeName: string, rounds: int, index: int) | bool |
| Remove(index: int) | bool |
| Clear() | bool |
| Load() | bool |
| Save() | bool |
| RestartRound() | bool |
| RunNextRound() | bool |
| EndRound(winner: TeamId) | bool |
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