Fix/defence algo - #119
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Fix/defence algo#119
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…st bugs - Convert RefereeData from NamedTuple to @DataClass(eq=False) so the custom __eq__ is respected (NamedTuple.__eq__ cannot be overridden — tuple equality always wins) - Use TYPE_CHECKING guard for TeamInfo import to avoid circular import (game/__init__ → Game → GameFrame → RefereeData → TeamInfo → game/__init__) - __eq__ compares TeamInfo by .score and .goalkeeper (the mutable game-state fields) since TeamInfo has no structural __eq__ of its own - Add __hash__ consistent with the subset of fields used in __eq__ - RefereeRefiner.add_new_referee_data: replace tuple slicing [1:] with == (now correctly uses the custom __eq__) - test_referee_unit.py: fix GameHistory() → GameHistory(10) (max_history is a required positional argument) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adopted main's SideRuntime refactor (my/opp sides) in strategy_runner.py while preserving referee integration. Fixed imports to new data_processing module paths. Resolved standard_ssl.py conflicts keeping RefereeData usage from our branch with main's improved assertion. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add rsim integration tests for ball placement, direct free kick (ours and theirs), and kickoff positioning in test_referee_rsim.py - Add 15 unit tests covering PrepareKickoffTheirsStep, DirectFreeOursStep, and DirectFreeTheirsStep action nodes in test_referee_unit.py - Switch demo script control_scheme from dwa to pid Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace Field._UNDERSCORE_CONSTANTS with their public ClassProperty equivalents in math_utils.py and geometry.py. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…ument future work - conftest.py: default --headless to True so tests don't open rsim window - strategy_runner.py: skip ball teleport on STOP when next_command is BALL_PLACEMENT so the robot must physically carry the ball - test_referee_rsim.py: replace broken full-sequence test with a comment documenting why it is deferred (ball placement carry mechanics not yet reliable in rsim) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Penalty and ball placement buttons are not in use; removing them keeps the operator panel focused on the commands we actually use. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Ball placement phase before free kick per SSL rulebook - BallPlacementOursStep carry mechanics investigation (two-robot kissing) - GUI suggested next action to reduce operator cognitive load Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Delete dead RefereeStateMachine (never wired up, duplicated GameStateMachine with a broken _replace() call on a mutable class) - Remove dead len(obs)==4 branch in _run_step; RSim always reads from ref_buffer - Snapshot TeamInfo via copy.copy() in _generate_referee_data() to prevent score mutations retroactively corrupting stored RefereeRefiner records - Update docs and stale docstrings accordingly - Document TeamInfo frozen dataclass refactor as deferred follow-up work Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
- Fix CustomReferee.step() to reset rules only on actual command transition, not when the state machine ignores the violation due to the cooldown - Remove dead STOP branch and unused my_team_is_yellow param from KeepOutRule - Add last_status_message and last_next_command properties to RefereeRefiner; remove direct _referee_records[-1] access from StrategyRunner - Fix designated_position type annotation: Tuple[float] → Tuple[float, float] - Import BALL_KEEP_OUT_DISTANCE from referee_constants in test file instead of duplicating the literal Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
RefereeData.__eq__ excludes stage_time_left to avoid spurious re-records, so the deduplication in add_new_referee_data() was discarding every frame's updated countdown. The stage_time_left property was reading from the stale cached record, causing the terminal display to freeze (e.g. always showing 4:59). Fix: track _latest_stage_time_left independently in refine(), updated on every call before the dedup check, and return it from the stage_time_left property. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…ation loop Action nodes were parking robots at 0.55 m from the ball while the KeepOutRule fires at < 0.5 m. A small ball nudge during restart would put defending robots inside the rule threshold, triggering another STOP and looping indefinitely. Increasing the action node clearance to 0.8 m gives enough buffer to absorb positioning inaccuracy. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Resolved conflicts in main.py, field.py, game_frame.py, math_utils.py, strategy_runner.py, and test_runner_misconfig.py. Updated referee branch code to use the new FieldDimensions-based Field API (removed ClassProperty constants, added field_dims param to Field.__init__), fixed Vector3D→Vector2D issues in actions.py for fpp controller compatibility, and updated test assertions to match the increased BALL_KEEP_OUT_DISTANCE (0.55→0.8). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Replace from_field_bounds with from_field_dims in RefereeGeometry so goal/defense dimensions scale with the actual field, not hardcoded to STANDARD_FIELD_DIMS - Fix Vector3D→Vector2D conversions in actions.py for fpp controller compatibility (DirectFreeOursStep, BallPlacementOursStep) - Rename get_min_bounding_zone→get_min_bounding_req in point_cycle_strategy and wandering_strategy to match abstract base class - Update test fixtures to use new Field(field_dims=...) constructor and correct BALL_KEEP_OUT_DISTANCE (0.8 m) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
_project_outside_circle was using a hardcoded (1, 0) fallback when a robot sits exactly on the obstruction center (dist == 0), pushing it to positive-x regardless of which half the team defends. Now _clear_to_legal_ positions passes an own-half-aware fallback so coincident robots are always cleared toward their correct side. Also fix test_all_robots_placed_on_own_half_* to track final target per robot (dict keyed by robot_id) rather than a flat list, so the count assertion is robust against the clearing pass re-issuing a move command. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
… GUI" This reverts commit c5caa3459ea2fa9e9da262e47d6729dbbb0eb46b.
…top-left" This reverts commit d922a78d20ee7a969c37105e33497936986cd5df.
…try and RSim renderer
- demo_ball_placement.py: colleague entry point wired with the Exhibition Road field (GREAT_EXHIBITION_FIELD_DIMS, 4 m × 3 m), CustomReferee pre-configured for out-of-bounds → ball placement cycles, and GUI on port 8080. Zero referee config work needed by the strategy developer. - utama_core/strategy/examples/ball_placement_strategy.py: BallPlacementStep skeleton with detailed docstring guide (approach → capture → carry flow, relevant API pointers, dribbler usage). BallPlacementStrategy wires it into the referee override tree for 2v2 exhibition play. - utama_core/tests/strategy_runner/test_ball_placement_rsim.py: three rsim integration tests covering the full placement contract — placer approaches ball, placer progresses toward designated_position, non-placer robots clear and hold outside BALL_KEEP_OUT_DISTANCE. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…rage - Test 1: robot 0 now starts 1.5 m from the ball (was already within tolerance), checks distance decrease ≥ 0.8 m instead of threshold crossing - Test 3: hardcode placer_id=0 from reset_field instead of re-deriving it with the same min(distance_to_ball) logic as the implementation (tautological); move ball to centre so robot 1 has room to reach 0.8 m clearance - Test 4 (new): robot 1 starts closer to the ball than robot 0; asserts robot 1 approaches the ball and robot 0 does not — exercises placer selection with robot 0 as non-placer, which original tests never covered - Module docstring: add Known Gap section explaining why has_ball carry phase transition is not tested end-to-end Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Right-click field canvas (with God Mode active) to issue BALL_PLACEMENT_YELLOW/BLUE directly to any target point - Uses force_command() on the state machine to bypass the STOP-first guard, so the command takes effect immediately without operator needing to advance through STOP manually - Add demo_ball_placement_real.py: single-robot rsim/real entry point with all auto-rules off, operator-driven via GUI Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…ting DirectFreeOursStep unit tests were asserting the robot targets the exact ball position, but the new implementation targets an approach point behind the ball (_APPROACH_OFFSET). Update assertions to check the target is closer to the ball than the robot's start position. The two rsim integration tests were relying on OutOfBoundsRule triggering DIRECT_FREE via OOB detection, but the state machine now routes through BALL_PLACEMENT first before DIRECT_FREE. Switch reset_field to inject the command directly via force_command() so each test stays focused on its subject (kicker approach / keep-out clearance) rather than OOB detection. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When the placer has the ball and needs to reorient toward the target, use turn_on_spot (dribbling=True) instead of move — this offsets lateral velocity so the robot orbits the ball contact point rather than spinning around its own centre, reducing the chance the dribbler loses the ball. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- state_machine: manual STOP→BALL_PLACEMENT_* via set_command now uses _post_ball_placement_command (like auto-advance 1) instead of unconditionally setting next_command=NORMAL_START, so foul-restart is preserved through placement. - state_machine: force_command sets next_command=NORMAL_START when forcing a BALL_PLACEMENT_* command so auto-advance 4 can fire. - KickAfterDirectFreeStep: replace seen-first-restart guard with prev_command tracking; only kick on NORMAL_START that followed a DIRECT_FREE_* command, so the post-placement restart is never skipped. - demo_ball_placement_real.py: mode="real" (was "rsim"). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Robot 0 was teleported onto the ball expecting has_ball to fire, but rsim infrared doesn't trigger reliably. Start robot 0 at (-1.3, 0) instead — behind the ball relative to the target — so the approach motion reduces distance to target, making progress measurable without requiring has_ball. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- ball_placement_and_kick_strategy: KickAfterDirectFreeStep was never ticked during DIRECT_FREE_* (the RefereeOverride subtree handles it), so _prev_command never reached a DIRECT_FREE value and the post- placement kick was always skipped. Introduced _CommandTracker, a mutable container updated by BallPlacementAndKickStrategy.step() before every tree tick, so the transition is observable even when the strategy subtree is overridden. - robot_info: when trusted_ir_robots is set, untrusted robots that did not appear in robot_responses (non-blocking real-mode polling can omit robots) were keeping their stale has_ball value. Refiner now applies vision-proximity inference for all untrusted robots up-front, then overlays IR readings only for trusted robots that responded. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
go_to_ball was setting target_oren = robot.angle_to(ball), meaning the robot approached with its front toward the ball. Since the kicker and IR dribbler sensor are on the back, the robot now approaches with back toward ball so the IR sensor triggers correctly.
PositionRefiner now accepts allowed_yellow_ids and allowed_blue_ids. Any robot ID reported by SSL-Vision that is not in the allowlist is dropped before it enters the game state, preventing stray detections from permanently accumulating in friendly_robots/enemy_robots. StrategyRunner derives the allowlists from yellow/blue vision_to_cmd_mapping keys so the roster is implicitly defined by what is configured in gefr.py (or any other runner) — no extra config needed.
…e-team mode _validate_mapping_covers_game_frame was called after wait_until_game_valid but observed_ids were already allowlist-filtered, making the check circular and causing empty observed IDs in output. Removed the dead post-loop calls. Blue allowlist is now only derived when opp_strategy is present; in single-team mode blue robots must remain visible as enemies regardless of whether a blue mapping was provided.
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Update — ready for review Branch has been rebased onto latest main and all 539 tests pass. What's in this PR (summary for reviewers)
Note on Re: Fred's comment on |
energy-in-joles
marked this pull request as ready for review
June 4, 2026 20:26
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Adds updated defence positioning and goalkeeping logic, field-dimension-aware setup, and Fast Path Planning support. Also refreshes related strategy runner, simulator, and test coverage for custom field bounds and RSim/GRSim setup.