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Fighter19
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CnC_Generals_Zero_Hour
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electronicarts/CnC_Generals_Zero_Hour
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NameKeyGenerator: Prefer usage of AsciiString over std::string
Linux-64
#275:
Commit
acef654
pushed by
Fighter19
16m 59s
netcode
netcode
16m 59s
View workflow file
NameKeyGenerator: Prefer usage of AsciiString over std::string
Windows-32
#274:
Commit
acef654
pushed by
Fighter19
2m 44s
netcode
netcode
2m 44s
View workflow file
Fix AI not finding it's team/not reacting
Linux-64
#274:
Commit
89d7ecd
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Fighter19
46m 33s
feliwir-gl
feliwir-gl
46m 33s
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Fix out-of-bounds glyph rendering
Windows-32
#273:
Commit
088f3e6
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Fighter19
28m 46s
develop
develop
28m 46s
View workflow file
Fix out-of-bounds glyph rendering
Linux-64
#273:
Commit
088f3e6
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Fighter19
19m 36s
develop
develop
19m 36s
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Configure SDL to use GL for Window
Linux-64
#272:
Commit
3d41c26
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8m 16s
gles
gles
8m 16s
View workflow file
Configure SDL to use GL for Window
Windows-32
#272:
Commit
3d41c26
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37m 39s
gles
gles
37m 39s
View workflow file
Rendering: Move implementation of RenderDevice to source file
Windows-32
#271:
Commit
668287a
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23m 58s
sdl-gpu
sdl-gpu
23m 58s
View workflow file
Rendering: Move implementation of RenderDevice to source file
Linux-64
#271:
Commit
668287a
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15m 11s
sdl-gpu
sdl-gpu
15m 11s
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fix nullptr crash checking for audio files to free
Linux-64
#270:
Commit
3a1e115
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19m 19s
develop
develop
19m 19s
View workflow file
fix nullptr crash checking for audio files to free
Windows-32
#270:
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3a1e115
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30m 47s
develop
develop
30m 47s
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fix crash when waypoint has not links
Windows-32
#269:
Commit
1b34f44
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32m 21s
develop
develop
32m 21s
View workflow file
fix crash when waypoint has not links
Linux-64
#269:
Commit
1b34f44
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19m 12s
develop
develop
19m 12s
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GameEngine: Move iteration of engine into own function
Linux-64
#268:
Commit
bebfc49
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43s
emscripten
emscripten
43s
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GameEngine: Move iteration of engine into own function
Windows-32
#268:
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bebfc49
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45s
emscripten
emscripten
45s
View workflow file
Configure SDL to use GL for Window
Windows-32
#267:
Commit
825bdcd
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36m 32s
gles
gles
36m 32s
View workflow file
Configure SDL to use GL for Window
Linux-64
#267:
Commit
825bdcd
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7m 45s
gles
gles
7m 45s
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DumbProjectileBehavior: Fix crash when flashing garrison building
Linux-64
#263:
Commit
70f4d40
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18m 53s
develop
develop
18m 53s
View workflow file
DumbProjectileBehavior: Fix crash when flashing garrison building
Windows-32
#263:
Commit
70f4d40
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31m 49s
develop
develop
31m 49s
View workflow file
Rendering: Move implementation of RenderDevice to source file
Linux-64
#262:
Commit
d5c0401
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18m 15s
sdl-gpu
sdl-gpu
18m 15s
View workflow file
Rendering: Move implementation of RenderDevice to source file
Windows-32
#262:
Commit
d5c0401
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25m 13s
sdl-gpu
sdl-gpu
25m 13s
View workflow file
SDL3: Print error message, when not in game directory
Linux-64
#261:
Commit
5871e56
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24m 23s
v2025.09.15
v2025.09.15
24m 23s
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SDL3: Print error message, when not in game directory
Windows-32
#261:
Commit
5871e56
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31m 40s
v2025.09.15
v2025.09.15
31m 40s
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Rendering: Avoid loading the upscaled mipmapped texture
Windows-32
#260:
Commit
fba32c6
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25m 7s
sdl-gpu
sdl-gpu
25m 7s
View workflow file
Rendering: Avoid loading the upscaled mipmapped texture
Linux-64
#260:
Commit
fba32c6
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20m 53s
sdl-gpu
sdl-gpu
20m 53s
View workflow file
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