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⚒️ FableForge Agent Skills

Turn real workflows into reusable Agent capabilities.

An independent skill catalog for Codex, Claude Code, and compatible Agents.
Every skill has its own repository, installation guide, use cases, and validation record.

Skills: 20 License: MIT Local validation: passing Agents: Codex and Claude Code

Quick start · Skill catalog · Compatibility · Contact


Why independent repositories?

🔎 Easier to discover 📦 Easier to install ✅ Easier to validate
Search for a problem and land on the relevant skill directly. Every repository has its own README, version, Issues, and install path. Structure, scripts, and compatibility evidence stay focused.

Quick start

Choose a skill and give its installation guide to your Agent:

Install <skill-name>: https://raw.githubusercontent.com/Fable-Forge/<skill-name>/main/docs/install.md

Replace <skill-name> with the skill you want to install, such as sol-luna-local-parallel, product-teardown, or sprite-atlas-slicer. Your Agent will clone it into the appropriate directory, so you do not need to manage the path yourself.

Or run:

npx skills add Fable-Forge/<skill-name>

This catalog contains 20 independent skills. Structural validation, installation visibility, and real triggering are recorded separately and do not substitute for one another.

Skill catalog

Game Development and Narrative Production

Skill Outcome Maturity
cocos-creator-mobile-game A production workflow for Cocos Creator 3.x mobile games. beta
game-entity-movement-presentation Coordinate movement and presentation for gameplay entities. beta
game-event-director Design and implement game events, encounters, triggers, and scripted beats. beta
game-ui-panels Wire game HUDs, menus, dialogs, and panels to real state and interactions. beta
godot-narrative-workflow A docs-first production workflow for narrative and low-art Godot projects. beta
narrative-game-prototype-planner Turn narrative game notes into testable mechanics, states, and prototype plans. beta
scene-anchor-system Create consistent scene spaces, camera anchors, and composition constraints. beta

Visual and Asset Pipelines

Skill Outcome Maturity
product-image-prompt-iteration Systematically iterate prompts for product renders, three-view sheets, and hero images. beta
screen2layers Reconstruct flat UI screenshots into movable slices and Figma-ready layered kits. beta
sprite-atlas-slicer Detect, split, and verify individual assets from transparent sprite atlases. beta

Agent Operations and Governance

Skill Outcome Maturity
agent-skill-migration Safely inventory, migrate, sync, and verify skills across agent runtimes. beta
agents-md-verification-map Build repository-true, tiered verification maps for AGENTS.md. beta
reporting-discipline Turn long evidence streams into concise, honest, verifiable reports. beta
sol-luna-local-parallel Coordinate Sol-led, Luna-parallel work for non-overlapping local tasks. experimental
unfinished-work-audit Audit local Codex and Claude sessions against repositories to find genuinely unfinished work. experimental
windows-ai-cli-recovery Diagnose and recover Codex, Claude Code, and npm AI CLI failures on Windows. beta

Product, Knowledge, and Content

Skill Outcome Maturity
obsidian-article-writeback Turn project and research insights into deduplicated Obsidian knowledge articles. beta
offline-ux-kit Add consent-aware local UX evidence, categorized feedback, and self-contained reports to offline web prototypes. beta
product-teardown Evidence-led product, game, and methodology teardown for actionable transfer. beta
xiaohongshu-copywriter Create, rewrite, diagnose, and package natural Chinese content for Xiaohongshu. beta

Compatibility and maturity

  • beta: structure and local installation paths are validated; broader cross-machine usage still needs feedback.
  • experimental: depends on particular runtime capabilities or local session formats; inspect the environment before use.
  • Each independent repository README is the authority for current support.

Machine-readable catalog

Contact and collaboration

You do not need a complete proposal before reaching out. A real workflow, problem, or requirement is enough to begin evaluating whether an Agent can solve it and how.

License

MIT © 2026 FableForge

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Independent Agent skills for game development, visual assets, operations, and content workflows.

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