Releases: EsProgram/InkPainter
Releases · EsProgram/InkPainter
nv1.2.1
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Feature
Material can now be set arbitrarily by InkCanvas generation at runtime.
nv1.2.0
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Overview
Change color synthesis algorithm of FluidPaint.(#5 )
nv1.1.2
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Fix
The liquid stopped by the optimization of the dripping treatment flows out again in the subsequent paint.(#46 )
nv1.1.1
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Fix
Erase of NormalMap does not work properly(#43 )
Android build error(#41 )
nv1.1.0
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Feature
Implementation of paint eraser
Select material to paint
Rotate the brush
Add ability to create paintable objects at runtime
Fix
Erase function does not work properly with Brush setting Rotate(OpenGL)
Erase function does not work properly with Brush setting Rotate(DirectX)
Misspelling of the scene name. Hight -> Heightd
Make cginc reference a relative path
nv1.0.1
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Feature
Added automatic performance optimization function of HeihtFluid
Fix
Failure caused by HeightMap being generated within HeightFluid
Alpha of HeightFluid is added every time drawing processing
HeightFluid does not correspond to an object with two or more materials
HeightFluid does not work properly when ColorSpace is set to Linear
NormalMap is initialized to black solid color with HeightFluid
nv1.0.0
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New version containing important changes
Project structure change.
Change project name.
Move Fluid processing to main function.
Delete copied light of readme (in order to comply with Unity license at store listing).
v2.1.1
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v2.1.0
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Feature
update DynamicCanvas UI.
fix paint function.
support SkinnedMesh.
v2.0.0
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Feature
add fluid paint component.
shader load module fix.
build error fix.
texture sampling function switch with shader model(3.0 higher or less).