Junior game developer and gameplay programmer with 2+ years in Unity and Unreal Engine — turn-based combat, custom physics simulation, destructible environments, and VR interaction systems. Find me on LinkedIn, GitHub, or check out the work below.
- Cosmic Rumble - 2D turn-based shooter in Unity/C# with planet-based gravity, destructible terrain, projectile physics (wind + gravity), a modular OOP skill/ability system, and an action-queued combat loop. Optimized with object pooling and efficient collision detection.
- Little Grand Hotel - Mobile hotel management & decoration game built in Godot 4 (GDScript) — guest simulation, room upgrades, and a cozy decoration loop.
- Reefy - Cozy aquarium game for Android & iOS — PixiJS 8 + TypeScript rendering inside a Capacitor shell, with fish species, tank decoration, quests, offline saves, and Google Play Games integration.
- Drape - Virtual try-on mobile app: enter your body measurements (or estimate them from a single photo with on-device MoveNet pose estimation) and preview garment fit on a parametric 3D avatar, in 3D and AR. Expo + React Native + Three.js + TensorFlow.js.
- ShuttlePing - Multi-tenant SaaS that notifies passengers via Telegram/SMS as their company shuttle approaches — Fastify + PostgreSQL + BullMQ/Redis backend, JWT auth, React admin panel with live map, deployed on Railway.
- Otopark Otomasyon Sistemi - Flask-based parking management platform with an admin CRUD panel (customers, vehicles, entry/exit logs, subscriptions, payments), a plate-lookup self-service customer portal, Scrypt password hashing, and Fernet-encrypted data at rest.
- Kulüp Yönetim Sistemi - Web app for managing student club events, members, and budgets; Flask backend with role-based auth (admin/member), PostgreSQL, containerized with Docker for deployment on Google Cloud.
- Glass Company Web App - React + Express showcase site for a glass manufacturing company, with a Node/Express API and deployment on Railway.
- ESP32-S3 Operator Auth Cam - Embedded face-recognition demo on an ESP32-S3 AI camera: a verified operator enables a machine-permission GPIO signal (relay → PLC input). Educational project for a vocational school workshop.
- TCDD Bilet Botu - Telegram bot that watches Turkish State Railways' e-ticket site for freed-up seats on a chosen train and notifies you — Python + Playwright browser automation.
- Yurt Giriş Sistemi - WinForms (C#) desktop app for managing dormitory check-in/check-out and department records.
- Portfolio - This developer portfolio — static HTML/CSS/JS, no framework, styled after cobanov.dev's minimalist/monospace look, deployed on Cloudflare Pages.
- VR Developer @ Etki-Academy (Apr 2023 – Apr 2025) - Built Meta Quest 2 experiences in Unreal Engine; VR interaction systems, hand tracking, and controller input, with real-time performance tuning to hold frame rates and cut motion sickness.
- SAP ABAP Intern @ Safir Yazılım (Feb 2025 – Jun 2025) - ERP development and business process automation; debugging ABAP code and documenting technical specs for enterprise applications.
- Cloud Engineering Intern @ BLC Communication (Aug 2023 – Sep 2023) - AWS and Google Cloud infrastructure, CI/CD pipelines, Docker/Kubernetes microservices, and cloud cost optimization.
- Software Development Intern @ Kocaeli University (Aug 2022 – Sep 2022) - Internal tools in C#/.NET; system analysis, bug fixing, and backend/database work.
- Game Dev: Unity, Unreal Engine, Godot, Gameplay Programming, Physics Simulation, VR, Performance Optimization
- Web: React, Node.js/Express, Fastify, Flask, Svelte, PostgreSQL, HTML/CSS/JS
- Mobile: React Native (Expo), Capacitor
- Languages: C#, C++, Python, JavaScript/TypeScript, GDScript, ABAP
- Tools: Git, Visual Studio, Docker, Kubernetes, AWS, Google Cloud
- Core: OOP, System Architecture, Turn-Based Combat, Real-Time Rendering, Game Physics
- BS, Information Systems Engineering — Kocaeli University (2020 – 2025)