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13 changes: 12 additions & 1 deletion src/guidelines/spriting.md
Original file line number Diff line number Diff line change
Expand Up @@ -87,5 +87,16 @@ Shadows and highlights in an object should also be temperature-neutral, since th
This should probably be split in to its own doc eventually, but I need to document these things quickly so whatever.

### Wall Sprites
**Use the SS14 tileset tool for generating wall sprites,** it will save you a lot of time. can find it in your repo in ``Tools/SS14 Aseprite Templates``. You will need Aseprite to use it.
Wall sprites look incredibly daunting and incomprehensible at first, but are much easier then they appear. You only really need to make 5 sprites:

![](../assets/guidelines/spriting/wall-sprites.png)

If you can, **use the SS14 tileset tool for generating wall sprites.** It will save you a lot of time. You can find it in your repo at``Tools/SS14 Aseprite Templates``. You will need Aseprite to use it.

When copy pasting sprites over to use for the wall template, make sure to **convert the original layer you are copy pasting from to a tileset layer,** or it won't work. You can do this by right clicking the layer you want to convert and then going to Convert To > Tileset.

To make the tiles automatically replace the existing patches on the wall sheet, you will also need to select the Manual option in the top left, right above your palette display.

If you do not have Aseprite, you can still work out what tiles need to go where manually by using a reference image. Here is a flattened version of the aseprite template:

![](../assets/guidelines/spriting/aseprite-template.png)
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