Skip to content

5 feat ability to publish scenes as world environments - #6

Draft
ng-daniel wants to merge 11 commits into
developmentfrom
5-feat-ability-to-publish-scenes-as-world-environments
Draft

5 feat ability to publish scenes as world environments#6
ng-daniel wants to merge 11 commits into
developmentfrom
5-feat-ability-to-publish-scenes-as-world-environments

Conversation

@ng-daniel

Copy link
Copy Markdown

No description provided.

@ng-daniel ng-daniel linked an issue Aug 5, 2026 that may be closed by this pull request
@github-project-automation github-project-automation Bot moved this to Considering in CollabXR Task List Aug 5, 2026
@ng-daniel ng-daniel moved this from Considering to In Progress in CollabXR Task List Aug 5, 2026
@ng-daniel

Copy link
Copy Markdown
Author

Basically after figuring out how most of the packaging pipeline worked, I mirrored all the prefab-specific classes into scene-specific classes (ModScene, AssetListSceneElement). Then I added some scene-only medatada, specifically teleports, to the packager UI.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

Status: In Progress

Development

Successfully merging this pull request may close these issues.

feat: ability to publish scenes as World Environments

1 participant