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AftrMonkeyBall

This is my final project for the Game Engine Design course. It is a clone of the game Super Monkey Ball, an arcade style physics based platformer.

All source code has been written in conjunction with the AftrBurner game engine. Several modules have been added to the game engine including support for MIDI controls, allowing the game to be controlled by any MIDI device using configurable CC controls.

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Super Monkey Ball Clone. Built with Nvidia PhysX and rtMIDI integration for multiple modes of play.

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