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New integration and New Arm Swing Mode! #50

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fangzhangmnm wants to merge 2 commits into
ElectricNightOwl:masterfrom
fangzhangmnm:master
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New integration and New Arm Swing Mode! #50
fangzhangmnm wants to merge 2 commits into
ElectricNightOwl:masterfrom
fangzhangmnm:master

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@fangzhangmnm

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  • Add integration to SteamVR Interaction System's Player Prefab
  • New Arm Swing Mode, just the one in VR Dungeon Knight!
    Now you can control movement direction by touchpad!

- Added support for SteamVR InteractionSystem's Player prefab.
- New ArmSwingMode, just the one in VR Dungeon Knight!
    Left(Right)Touchpad - Activate by touching  left(right) Touchpad. Move direction decided by touch position
- Add integration to SteamVR Interaction System's Player Prefab
- New Arm Swing Mode, just the one in VR Dungeon Knight!
    Now you can control movement direction by touchpad!
@kjack9

kjack9 commented Oct 11, 2017

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Hi there!

I like the changes you've made here, but unfortunately I'm not in a position to test this pull request. I am no longer doing game development, and don't even have Unity installed anymore. If you'd like to make your own 'improved' fork of ArmSwinger and operate it yourself, please feel free to do so!

Since I can't test this change, I don't want to blind merge it into the repo. I will leave this PR open as a signpost for anyone looking for trackpad ArmSwinger locomotion in the future.

Sorry!
-KJack

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