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72 changes: 70 additions & 2 deletions src/sprite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,8 @@
#include "bitmap.h"
#include "cache.h"
#include "drawable_mgr.h"
#include "sprite_picture.h"
#include <game_map.h>

// Constructor
Sprite::Sprite(Drawable::Flags flags) : Drawable(0, flags)
Expand Down Expand Up @@ -114,8 +116,74 @@ BitmapRef Sprite::Refresh(Rect& rect) {
current_flip_x = flipx_effect;
current_flip_y = flipy_effect;

bitmap_effects = Cache::SpriteEffect(bitmap, rect, flipx_effect, flipy_effect, current_tone, current_flash);
bitmap_effects_src_rect = rect;
bool useBigSprite = false;

Sprite_Picture* spr_pic = dynamic_cast<Sprite_Picture*>(this);
if (spr_pic) {

if (spr_pic->GetTone() != Tone()) {
Rect r = GetSrcRect();

if (spr_pic->GetAngle() == 0) { // Do not apply on rotation for now, need to find the corrects safety border

double dzx = spr_pic->GetZoomX();
double dzy = spr_pic->GetZoomY();

int safety_w = 32;
int safety_h = 32;

if (dzx == 0)
safety_w = 0;
if (dzy == 0)
safety_h = 0;

double zoomX = 1 / dzx;
double zoomY = 1 / dzy;
int w = Player::screen_width * zoomX + safety_w;
int h = Player::screen_height * zoomY + safety_h;
if (w > r.width)
w = r.width;
if (h > r.height)
h = r.height;

int dx = 0;
int dy = 0;
if (r.width > w) {
r.width = w;
dx = spr_pic->GetOx() - spr_pic->GetX() - (r.width - Player::screen_width) / 2 - safety_w / 2;
useBigSprite = true;
}
if (r.height > h) {
r.height = h;
dy = spr_pic->GetOy() - spr_pic->GetY() - (r.height - Player::screen_height) / 2 - safety_h / 2;
useBigSprite = true;
}

if (useBigSprite) {
r.x += dx;
r.y += dy;

Rect rz = r;
rz.x *= zoomX;

Rect r2 = { 0,0,w,h };

bitmap_effects_src_rect = r;
BitmapRef bmp = Bitmap::Create(w, h, true);
bmp->Blit(0, 0, *bitmap, r, 255);
BitmapRef bmmp = Bitmap::Create(w, h, true);
bmp = Cache::SpriteEffect(bmp, r2, flipx_effect, flipy_effect, current_tone, current_flash);
bitmap_effects = Bitmap::Create(bitmap->GetWidth(), bitmap->GetHeight(), true);
bitmap_effects->Blit(r.x, r.y, *bmp, r2, 255);
}
}
}
}

if (!useBigSprite) {
bitmap_effects = Cache::SpriteEffect(bitmap, rect, flipx_effect, flipy_effect, current_tone, current_flash);
bitmap_effects_src_rect = rect;
}

return bitmap_effects;
}
Expand Down
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